Nifft
Penguin Herder
Fixing Sorcerers:
1) Free Eschew Materials at 1st level.
2) A bonus Item Creation or Metamagic Feat at 5th, 10th, 15th and 20th levels.
3) Every odd level except 1st, Sorcerers get a "0" in their next "Spells Per Day" column. This means that they gain spell-slots for higher level spells if they have a high enough Charisma to get bonus spells of that level.
Here's a table, ignoring 0-level spells:
So, at 3rd level, if you had a 14 Charisma, you could cast per day:
Level 1: 6 (5+1 bonus)
Level 2: 1 (0+1 bonus)
Since you won't know any level 2 spells at the time, this means that you can only use your 2nd level spell-slot in a few ways:
1) Cast a level 1 spell with it -- you can always use a higher-level slot to cast a lower-level spell.
2) Cast a meta-magic'd level 1 spell with it.
3) If you have Improved Counterspell, you can Counterspell a 2nd level spell.
However, since you can technically use 2nd level spells, you gain some
benefits:
1) You can use 2nd level Arcane scrolls without needing to roll a Spellcraft check.
2) You qualify for Prestige Classes that require the ability to cast 2nd level Arcane spells (like the Mystic Theurge).
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My hope: that this will keep the INTENDED weakness of the Sorcerer class -- his low number of Spells Known and delayed higher spell access -- while removing some UNINTENDED consequences, such as delayed PrC qualification, metamagic and magic item use.
-- Nifft
1) Free Eschew Materials at 1st level.
2) A bonus Item Creation or Metamagic Feat at 5th, 10th, 15th and 20th levels.
3) Every odd level except 1st, Sorcerers get a "0" in their next "Spells Per Day" column. This means that they gain spell-slots for higher level spells if they have a high enough Charisma to get bonus spells of that level.
Here's a table, ignoring 0-level spells:
Code:
[color=lightblue]
Caster /--Spell Level--\
Level 1 2 3 4 5 6 7 8 9
-------------------------
1 3 - - - - - - - -
2 4 - - - - - - - -
3 5 0 - - - - - - -
4 6 3 - - - - - - -
5 6 4 0 - - - - - -
6 6 5 3 - - - - - -
7 6 6 4 0 - - - - -
8 6 6 5 3 - - - - -
9 6 6 6 4 0 - - - -
... etc.
[/color]
So, at 3rd level, if you had a 14 Charisma, you could cast per day:
Level 1: 6 (5+1 bonus)
Level 2: 1 (0+1 bonus)
Since you won't know any level 2 spells at the time, this means that you can only use your 2nd level spell-slot in a few ways:
1) Cast a level 1 spell with it -- you can always use a higher-level slot to cast a lower-level spell.
2) Cast a meta-magic'd level 1 spell with it.
3) If you have Improved Counterspell, you can Counterspell a 2nd level spell.
However, since you can technically use 2nd level spells, you gain some
benefits:
1) You can use 2nd level Arcane scrolls without needing to roll a Spellcraft check.
2) You qualify for Prestige Classes that require the ability to cast 2nd level Arcane spells (like the Mystic Theurge).
--------
My hope: that this will keep the INTENDED weakness of the Sorcerer class -- his low number of Spells Known and delayed higher spell access -- while removing some UNINTENDED consequences, such as delayed PrC qualification, metamagic and magic item use.
-- Nifft