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[3.5e] Fixing the Sorcerer
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<blockquote data-quote="haiiro" data-source="post: 1040710" data-attributes="member: 1891"><p>I've loved Monte's alt.sorcerer from the BoEMII ever since I first saw it. For those who don't have this excellent book, he gives the sorc more skills, more skill points, a better hit die and eschew materials (with some changes). The spell lists are also new, and the class can cast more spells/day. The only thing he powers down are the staple spells -- things like <em>shield</em> and <em>invisibility</em> are bumped up in level.</p><p></p><p>At the moment, I'm planning on reworking the 3.5e sorcerer a bit -- although not as much as Monte. I think Eschew Materials is an easy one (1st level), and Spell Thematics fits perfectly -- and for ST, I really like Spatzimaus's idea of getting it at 3rd level (to avoid front-loading). I think I will probably also go with more skills, more skill points and a better hit die -- but not fiddle with spell levels, spells known, etc.</p><p></p><p>The thing of it is, I think that powerwise the sorcerer is more or less OK -- perhaps a bit weak in terms of peripheral elements (like skills and skill points). What I really dislike is that there isn't much to keep the class spiced up through 20th level...just more spells. As with the half-orc, however, flavor changes that don't also involve power changes are hard to do well. In the end, I may wind up only changing a few things.</p></blockquote><p></p>
[QUOTE="haiiro, post: 1040710, member: 1891"] I've loved Monte's alt.sorcerer from the BoEMII ever since I first saw it. For those who don't have this excellent book, he gives the sorc more skills, more skill points, a better hit die and eschew materials (with some changes). The spell lists are also new, and the class can cast more spells/day. The only thing he powers down are the staple spells -- things like [i]shield[/i] and [i]invisibility[/i] are bumped up in level. At the moment, I'm planning on reworking the 3.5e sorcerer a bit -- although not as much as Monte. I think Eschew Materials is an easy one (1st level), and Spell Thematics fits perfectly -- and for ST, I really like Spatzimaus's idea of getting it at 3rd level (to avoid front-loading). I think I will probably also go with more skills, more skill points and a better hit die -- but not fiddle with spell levels, spells known, etc. The thing of it is, I think that powerwise the sorcerer is more or less OK -- perhaps a bit weak in terms of peripheral elements (like skills and skill points). What I really dislike is that there isn't much to keep the class spiced up through 20th level...just more spells. As with the half-orc, however, flavor changes that don't also involve power changes are hard to do well. In the end, I may wind up only changing a few things. [/QUOTE]
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[3.5e] Fixing the Sorcerer
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