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[3.5e] Fixing the Sorcerer
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<blockquote data-quote="wolfen" data-source="post: 1044577" data-attributes="member: 12717"><p>I'm playing a 3.5 Sorceror. Personally, I think the Wizard is overpowered compared with the Sorceror. </p><p></p><p>Counterspelling -- Wizards can learn every spell and therefore counter every spell. If you know an enemy arcane spellcaster's main threats (or your party's particular weaknesses) you can prepare much better.</p><p></p><p>Familiar --> Why would a Wizard HAVE a familiar? When you consider that CHARISMA is the basis for attracting other beings,etc. then either (A) The Wizard should not get a familiar by default or (B) the sorceror should get Improved Familiar by default. This is consistent with the rest of the 3.5 system.</p><p></p><p>Spell Thematics --> Why would an innate magical power have to look like a studied spell? EVERY sorceror spell is a natural self-expression of an innate power. As such, it should be distinctive and less easily identified by Wizards. (and vice versa)</p><p></p><p>Skills --> A Wizard will get more skill points than a magically-equal sorceror. The answer to this is simple -- give the sorceror more charisma-based class skills. Wizards have to hole themselves up for long periods of time studying. It is natural to assume that sorcerors don't have to do so as much, and are developing other skills among other people. This should count for something.</p><p></p><p>Diplomacy, Bluff, Intimidate should all be class skills. </p><p></p><p>Charisma--> Sorcerors don't specialize in a school. But it would be logical that any humanoid-oriented mind-affecting spell would be more powerful in the hands of a charismatic sorceror. If Diplomacy and Intimidate benefit from Charisma, why wouldn't spells like "Suggestion"?</p><p></p><p>Sorcerors also get the shaft because Craft skills and feats favor Wizards. Again, giving more weight to Charisma in mind-affecting spells could be a counterbalance to this situation.</p><p></p><p>You can say the Sorceror's preparatory advantage is a huge benefit, but in most play it is not. Most DM's simply allow time for the mage to prepare the right spells before attacking Monster X.</p><p></p><p></p><p>wolfen</p></blockquote><p></p>
[QUOTE="wolfen, post: 1044577, member: 12717"] I'm playing a 3.5 Sorceror. Personally, I think the Wizard is overpowered compared with the Sorceror. Counterspelling -- Wizards can learn every spell and therefore counter every spell. If you know an enemy arcane spellcaster's main threats (or your party's particular weaknesses) you can prepare much better. Familiar --> Why would a Wizard HAVE a familiar? When you consider that CHARISMA is the basis for attracting other beings,etc. then either (A) The Wizard should not get a familiar by default or (B) the sorceror should get Improved Familiar by default. This is consistent with the rest of the 3.5 system. Spell Thematics --> Why would an innate magical power have to look like a studied spell? EVERY sorceror spell is a natural self-expression of an innate power. As such, it should be distinctive and less easily identified by Wizards. (and vice versa) Skills --> A Wizard will get more skill points than a magically-equal sorceror. The answer to this is simple -- give the sorceror more charisma-based class skills. Wizards have to hole themselves up for long periods of time studying. It is natural to assume that sorcerors don't have to do so as much, and are developing other skills among other people. This should count for something. Diplomacy, Bluff, Intimidate should all be class skills. Charisma--> Sorcerors don't specialize in a school. But it would be logical that any humanoid-oriented mind-affecting spell would be more powerful in the hands of a charismatic sorceror. If Diplomacy and Intimidate benefit from Charisma, why wouldn't spells like "Suggestion"? Sorcerors also get the shaft because Craft skills and feats favor Wizards. Again, giving more weight to Charisma in mind-affecting spells could be a counterbalance to this situation. You can say the Sorceror's preparatory advantage is a huge benefit, but in most play it is not. Most DM's simply allow time for the mage to prepare the right spells before attacking Monster X. wolfen [/QUOTE]
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[3.5e] Fixing the Sorcerer
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