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[3.5e] Fixing the Sorcerer
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<blockquote data-quote="Renfield" data-source="post: 1065688" data-attributes="member: 13493"><p>Okay, having read through all of these posts (one of the reasons I've avoided message boards... too lazy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-p" title="Stick out tongue :-p" data-smilie="7"data-shortname=":-p" /> ) I've decided to add my own two cents worth. Now I have a friend who thinks that sorcerers are horribly underclassed compaired to wizards. I'm Inclined to disagree but I do think they are a bit weaker. Wizards may have to memorize spells and may have a limited casting of spells per day but they also have feats, faster spell level aquirement, and a wider selection of spells. Now I've pictured sorcerers as they were pretty much described when third edition came out: Being magic by having it in their blood making them a sort of outcast in society and thus never really finding a place in a manner similar to the half elf. Which makes me consider them something of the wandering type.</p><p></p><p>Now assuming this I'd say a couple more skill points a level wouldn't hurt so the 4+INT would over balance them too much. Add the skills Diplomacy (for talking their way out of nasty situations with superstitious folk) Bluff (for perhaps immitating a wizard when needed) and intimidate (Come closer with those pitchforks and I'll curse all the men of this village to be infertile!... or something of the sort) or simply the fact that they get out more than wizards and interact with people not to mention having CHA as their big score. I also think that having a familiar should be dropped. That has always been to me, a wizard thing, and giving it to the sorcerer is about as idiotic as the stupid pet rock deal for the psionicists (being idiotic in the fact that the psionicist has been made to be more and more like a wizard it seems... but thats for another post)</p><p></p><p>Okay, new paragraph (always was horrible at that). I don't think the d6 HD is needed, perhaps it's justifiable by saying they wander a lot and need to be tougher. I liked Monte's adjustment to their spell selection as it seemed more fitting to them. Also, Sorcerers are good combat spellcasters, I think that puts them at a disadvantage if they're played under a DM who makes roleplaying a big thing, however that disadvantage can be countered with the skill point and skill deal. I'm also likeing that 0 spell thing and the who eschew materials and Spell Thematics feat thing but no other bonus feats. </p><p></p><p>That's my jumbled two cents, while the wizard may not compare too well with sheer fighting power I do think they're a little over the top. And despite my posted opinion I just go with Monte Cooks version as I think it makes the sorcerer more desireable in the higher levels without outclassing the wizard or making the sorc over powered. Heh, should have just posted that instead of this, ah well. Toodles.</p><p></p><p>Renfield</p></blockquote><p></p>
[QUOTE="Renfield, post: 1065688, member: 13493"] Okay, having read through all of these posts (one of the reasons I've avoided message boards... too lazy :-p ) I've decided to add my own two cents worth. Now I have a friend who thinks that sorcerers are horribly underclassed compaired to wizards. I'm Inclined to disagree but I do think they are a bit weaker. Wizards may have to memorize spells and may have a limited casting of spells per day but they also have feats, faster spell level aquirement, and a wider selection of spells. Now I've pictured sorcerers as they were pretty much described when third edition came out: Being magic by having it in their blood making them a sort of outcast in society and thus never really finding a place in a manner similar to the half elf. Which makes me consider them something of the wandering type. Now assuming this I'd say a couple more skill points a level wouldn't hurt so the 4+INT would over balance them too much. Add the skills Diplomacy (for talking their way out of nasty situations with superstitious folk) Bluff (for perhaps immitating a wizard when needed) and intimidate (Come closer with those pitchforks and I'll curse all the men of this village to be infertile!... or something of the sort) or simply the fact that they get out more than wizards and interact with people not to mention having CHA as their big score. I also think that having a familiar should be dropped. That has always been to me, a wizard thing, and giving it to the sorcerer is about as idiotic as the stupid pet rock deal for the psionicists (being idiotic in the fact that the psionicist has been made to be more and more like a wizard it seems... but thats for another post) Okay, new paragraph (always was horrible at that). I don't think the d6 HD is needed, perhaps it's justifiable by saying they wander a lot and need to be tougher. I liked Monte's adjustment to their spell selection as it seemed more fitting to them. Also, Sorcerers are good combat spellcasters, I think that puts them at a disadvantage if they're played under a DM who makes roleplaying a big thing, however that disadvantage can be countered with the skill point and skill deal. I'm also likeing that 0 spell thing and the who eschew materials and Spell Thematics feat thing but no other bonus feats. That's my jumbled two cents, while the wizard may not compare too well with sheer fighting power I do think they're a little over the top. And despite my posted opinion I just go with Monte Cooks version as I think it makes the sorcerer more desireable in the higher levels without outclassing the wizard or making the sorc over powered. Heh, should have just posted that instead of this, ah well. Toodles. Renfield [/QUOTE]
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