D&D 3E/3.5 3.5e NG aligned Paladin-like class?

I would argue to play a melee ranger. You aren't required to use 2-weapon style and the favored enemy bonuses tailored towards typical evil opponents would simulate the smite evil ability, but with more uses. As far as the mount you can get a heavy Riding Horse for an animal companion and train it for a Heavy Warhorse in no time. Slap on some Mithiril Breast Plate and you are good to go. The spells are similar with the same progression but with a flair for more versatility.
 

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Well, I play mostly Crusader since It's the nearest thing to a Tank in this game, but playing without tomes.

Haven't ever played Cleric, but since I'm from playing MMORPGs, isn't it just a healer?..... it's not exactly what I'm used to play, it's a spellcaster without mana, pretty odd for me. I mostly use the Paladin just as a fighter/healer, but since I'm mostly on the "fighter" part and wouldn't be using magic that much, I don't actually care that much about Vancian Magic. So would have to check more about it

Ranger? Haven't seen anyone playing with it but Isn't that an archer? :confused:
I'm also planning on using Full plate too.

I like the idea of making a NG code of coduct, seems a bit more fair, oh also been searching around and I found This Sentinel, it seems better at RP than the Dragon magazine one, but is it better?
 
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The Cleric, with medium BAB, full armor use, and full casting is one of the more mechanically powerful classes in the game. Look up "CoDzilla."

Rangers can do 2WF or Archery, depending on build. 2WF with a "Sword & Board" build can be a pretty fun combo. I used it for a Half-Orc Ranger- this "bounty hunter" used a flail and a spiked shield. With the appropriate feats, he was shield-bashing and flail swinging opponents left & right. They can't wear plate, but a Mithril breastplate is nothing to sneeze at.
 

Haven't ever played Cleric, but since I'm from playing MMORPGs, isn't it just a healer?.....
No, no it is not.

Ranger? Haven't seen anyone playing with it but Isn't that an archer? :confused:
No, no it is not.

The difference between video games and D&D is that D&D presents you with more options and the ability to work out-of-the-box thinking. Yes, a Cleric can heal, and yes, a Ranger can shoot a bow. But, someone could also build a Cleric that refused to heal and did a dozen other things so excellently that no one would care that the Cleric wasn't healing.

Note how flat and 2 dimensional the Healer is:
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Now this? This is a cleric!:
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I would argue to play a melee ranger. You aren't required to use 2-weapon style and the favored enemy bonuses tailored towards typical evil opponents would simulate the smite evil ability, but with more uses. As far as the mount you can get a heavy Riding Horse for an animal companion and train it for a Heavy Warhorse in no time. Slap on some Mithiril Breast Plate and you are good to go. The spells are similar with the same progression but with a flair for more versatility.

This one seems pretty cool ;)
The 2 weapon style works with sword and board? like to make a tank?
and the mount part seems pretty cool too, dunno how the animal companion thing works since it would be the first time I ever use one, so I would need more guiding on it.
And then there's the part I don't like:
Slap on some Mithiril Breast Plate and you are good to go.
way too tiny armor for my liking, I mostly use Full plate and Tower Shield, akin to a MMORPG tank, like a WoW prot warrior or paladin. Don't know how proficient are rangers with armor though, so would need help with that too.
 

Rangers are only proficient with light armor. Making the Breast Plate out of Mithril makes it go from Medium to Light. I my experience when you start adding armor bonuses and get rings of protection etc, those 3 points difference disappear quickly. And since the Mithiril Breast Plate has a Max Dex bonus of 5 you can crank up your dex and get better benefit than from the full plate anyways.

Animal Companion, read the rules on Handle Animal and Mounted Combat. You can train a Heavy Riding Horse for War in 2 weeks i think. Then you just follow the rules for Fighting on horse back.

Tower Shields are sketchy in my opinion, sure you get +2 to AC over the heavy shields, but you take a -2 penalty to hit, which at low levels is significant and the +2 to AC is insignificant at higher levels.

And remember: Ranger's get Cure Light Wounds in their spell list. Which means they are allowed to use Wands of Cure Light Wounds starting at level 1. You can get one for 750 gold and can use it to cure 10d8+10 hp per minute. You just replaced Lay on Hands.
 
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And remember: Ranger's get Cure Light Wounds in their spell list. Which means they are allowed to use Wands of Cure Light Wounds starting at level 1. You can get one for 750 gold and can use it to cure 10d8+10 hp per minute. You just replaced Lay on Hands.
A Ranger, just like a Paladin, has no spell list before level 4.
 

Fighter? Knight (PHB2)? Cleric?

There are some prestige classes that you could head for depending on what you mean by Paladin-like: Consecrated Harrier, Divine Crusader, Holy Liberator, Hospitaler, Hunter of the Dead , Justicar, Knight Protector, Knight of the Chalice, Lion of Talisid, Pious Templar, Warpriest.

In general read Complete Divine and consider starting with fighter or knight or cleric and then multiclassing and/or taking a prc.

Check out this useful site for blurbs for most prestige classes.
 

I would say working out a NG paladin variant with your DM is probably the best option, but if you want to go with strictly RAW classes your best core class option is cleric. As long as you're up for tangling with Vancian magic rules, a cleric can be an even better tanky-style fighter than a paladin thanks to the great buff spells they get, and if you take the Destruction domain you even get a smite ability. You don't get a mount, but frankly for a typical D&D game using a mount is kind of a mixed bag unless you're a halfling or other small character. Warhorses don't do so hot in dungeons.
If you are set on having a mount, you can just buy one (the PHB lists prices for warhorses and the like, and if you want something more exotic that can probably be worked out with the DM), or better yet take this feat: Random Encounters: Wild Life - Animal Companions for Any Character
Invest some skill points in handle animal, train it for riding, and there ya go.

Outside of core, the favored soul from Complete Divine would work similar to the cleric while greatly simplifying your magic use -- it works like a divine sorcerer, a bit closer to a mana system than traditional Vancian. You'd draw from the same spell list as the cleric, giving you access to all those same great buff spells, and you even get better saves and some elemental resistances that would make you a bit tankier. The one downside compared to cleric is that you don't get heavy armor proficiency, but if you take the feat you can still wear heavy armor without penalty, or if you save up your gold you can just get mithril full plate.

The crusader from Tome of Battle is also a very good option. Your saves wouldn't be quite as good, which makes you less resilient magic effects, but the steely resolve class feature lets you withstand hp damage better (especially if you combine it with the Stone Power feat from that same book) and at higher levels you gain mettle, which is a god-tier ability for a character that's supposed to be really tough (and one that paladins don't get, though you could get it through PrCs). The caveat with crusader is that you're reliant on martial maneuvers, which are in many ways similar to spells. Generally speaking, I'd say maneuvers are simpler to work with than spells, but they're still definitely more complicated than the standard non-caster classes, and the crusader's maneuver system is by far the most complicated of the three martial adept classes. Personally, I rather like the martial adept classes, but I understand they're not everyone's cup of tea.

You might also consider fighter going into a paladin-esque prestige class, such as Pious Templar (Complete Divine; gives smite, paladin spells -- which means you can use wands of CLW, letting you serve as backup healer -- DR, and mettle) or Hellreaver (Fiendish Codex II; gives smite-esque ability, self healing -- though unfortunately no ability to heal others -- and mettle, among other nifty abilities).
 

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