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3.5e/Pathfinder fans tell me what you think about essentials
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<blockquote data-quote="TerraDave" data-source="post: 5692142" data-attributes="member: 22260"><p>oh I am not that annoyed any more...though I can still be pretty base.</p><p></p><p>Lets rehash. Essentials (and specifically the Heroes of books, the other couple of books were actually pretty usefull to existing 4E DMs, but have nothing to do with list below or this thread) was supposed to "solve" various problems with 4E:</p><p></p><p>*No obvious class(es) for beginers </p><p>*Lack of mechanical variety across classes</p><p>*Verisimilitude breaking "magic" powers for "non-magical" classes</p><p>*Lack of certain classic options, or such options being lost in some supplement somewhere (ie illusionist type wizards) </p><p>*No obvious entry point to "everything is core" 4E.</p><p></p><p>So that is the theory...but as essentials gave, so did it takeaway, and especially if the reference point is 3.5 or PF...In a sense, there is really no match between what one would say PFs strongpoints are and essentials. As has been noted already several times above. </p><p></p><p>But lets have another example. Take the last *. Want to play Pathfinder, you buy one book. Its really obvious which book it is. And its loaded. (actually they are now complicating things, but thats another story). Want to play 4.E...what do you buy again?</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5692142, member: 22260"] oh I am not that annoyed any more...though I can still be pretty base. Lets rehash. Essentials (and specifically the Heroes of books, the other couple of books were actually pretty usefull to existing 4E DMs, but have nothing to do with list below or this thread) was supposed to "solve" various problems with 4E: *No obvious class(es) for beginers *Lack of mechanical variety across classes *Verisimilitude breaking "magic" powers for "non-magical" classes *Lack of certain classic options, or such options being lost in some supplement somewhere (ie illusionist type wizards) *No obvious entry point to "everything is core" 4E. So that is the theory...but as essentials gave, so did it takeaway, and especially if the reference point is 3.5 or PF...In a sense, there is really no match between what one would say PFs strongpoints are and essentials. As has been noted already several times above. But lets have another example. Take the last *. Want to play Pathfinder, you buy one book. Its really obvious which book it is. And its loaded. (actually they are now complicating things, but thats another story). Want to play 4.E...what do you buy again? [/QUOTE]
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