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3.5e/Pathfinder fans tell me what you think about essentials


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Nebten

First Post
 


Umbran

Mod Squad
Staff member
Given that Essentials is the same core mechanics, with less in the way of flexibility in character building, I'm going to guess that Essentials removed none of the things that 3.x fans found wrong with 4e, and added little of what they prefer from the 3.x engine.

In essence, Essentials is not different. I have seen nothing in it that would lead a person that doesn't like 4e to like Essentials.
 


Crothian

First Post
3.5e/Pathfinder fans do you like essentials?
If not why is that?

I had to read the other people responses to figure out what you meant by essentials. I have no idea what they are like. I don't usually spend money on games I don't play like 4e.

Do you still prefer 3.5/Pathfinder?
If so, why?

I play Pathfinder because the game does what I need it to do and more importantly it is the game the other people in the group also like.
 

BryonD

Hero
Given that Essentials is the same core mechanics, with less in the way of flexibility in character building, I'm going to guess that Essentials removed none of the things that 3.x fans found wrong with 4e, and added little of what they prefer from the 3.x engine.

In essence, Essentials is not different. I have seen nothing in it that would lead a person that doesn't like 4e to like Essentials.
Pretty much exactly this.

The reverse question may be better.

Do you believe there is something about essentials that should cause people who find PF preferable to 4E to find Essentials preferable to 4E? If so, what exactly?
 

Roland55

First Post
Given that Essentials is the same core mechanics, with less in the way of flexibility in character building, I'm going to guess that Essentials removed none of the things that 3.x fans found wrong with 4e, and added little of what they prefer from the 3.x engine.

In essence, Essentials is not different. I have seen nothing in it that would lead a person that doesn't like 4e to like Essentials.

Logical. Well reasoned.

Says it all.
 

JoeGKushner

First Post
I like some parts of essentials. Getting rid of rituals was pants. Making some of the classes like fighters a touch easier to use for newbes seemed right on.

The format is interesting but WoTC already took it out back, shot it in the head and left it to die.

The new focus on some of the fluff behind things was much appreciated.

Having rules repeated all over the place, like between the two handbooks, in the dungeon master's kit book and the rules compendium... not so cool.

at the moment I am running Rise of the Runelords. I already have it. Paizo is going to rerelease it in an updated fashion. WoTC has decided that Heroic is where most of their adventurers are going to happen and not do any more adventure paths. Pants to them. Pants.
 

IronWolf

blank
Given that Essentials is the same core mechanics, with less in the way of flexibility in character building, I'm going to guess that Essentials removed none of the things that 3.x fans found wrong with 4e, and added little of what they prefer from the 3.x engine.

In essence, Essentials is not different. I have seen nothing in it that would lead a person that doesn't like 4e to like Essentials.

This sums it up for me. Well stated and echoes my thoughts.

Do you believe there is something about essentials that should cause people who find PF preferable to 4E to find Essentials preferable to 4E? If so, what exactly?

And this. Seems a much better question and one with potential to reveal items of interest.
 

Windjammer

Adventurer
3.5e/Pathfinder fans do you like essentials?
If not why is that?

Do you still prefer 3.5/Pathfinder?
If so, why?

The moment Essentials hit the shelves, I put my Pathfinder campaign on hold. We sold off our books, scraped our characters, and immediately started a new campaign. We never looked back, we've been truly blessed since, and here's why. This is our story, and may it be repeated by others until the end of times.

First of all, the Essentials books are beautiful. Glossy covers, full scale hardcovers, and tons of money spent on the art budget alone... These books are not just awesome games, they are any bibliophile's wet dream. I'm ashamed I ever settled for those flimsy things Paizo calls 'books' - sheesh.

Next, what we missed about 4th edition when it came out was the lack of customization - the variability of the classes, and the ton of support for all the classes. Where was my half-droid/drow ranger 5/arcane archer 2/hierophant 7? Conversion impossible? You gotta be kidding! Well, thankfully and truly, Essentials really freed up 4E's classes of yesteryear. No more locked class progression! Tons of support books!! Brilliant online-support it. You name it, WotC put all its heart and energy behind the new wave. They even released a whole book on magic items - a blessing hitherto withheld to previous editions - right out of the gate, this making it ever easier to outfit the new classes. Essentials seemed like 4E, except done right!

Next up was DM'ing support. Building your own stuff and customizing one's monsters, now here's something we never did in 3E. That 4E had rules for that seriously miffed us. Glad to see it gone, just like 3E!

And finally, to top it all off, adventure support. When 4E was released, WotC put out this H-P-E series which spanned all 30 levels of play. Ridiculous - who wants to play full campaigns?!? The whole point with 3E was that it was unplayable beyond level 10, so we rebooted our campaigns regularly, often by level 5 (if not earlier). And then Essentials came out, and it was like the guys at WotC finally listened to people like us! Who'd want to play a Kingmaker or a Carrion Crown (I'm ashamed to even mention these amateurish efforts) when you can play six heroic tier adventures, choose among three heroic tier setting expansions, and pick heroic tier monsters from two splats - and enjoy many, many more heroic tier products yet to come?

From top to bottom, start to finish, Essentials hauled in the masses, converted the defected, and made 4E the stunning success it is today. And best of all - it even feels more like 3E than 3E itself!
 
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Goblyn

Explorer
Essentials sounded good at the time, but it just came too late. Pathfinder happened and our group never looked back. Essentials just never got a chance.

If it's that much different from the first 4e, it makes me wonder if the 4e most play and advocate now is entirely different from the 4e that we tried when it first came out.

Does that make sense?

Edit: I realized that I never answered your question.

Yes, we still love pathfinder; but this thread has put in me the seed of suspicion that the 4e that exists now is not the game that many of my ilk railed against. Interesting.
 
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Shemeska

Adventurer
About the same as 4.0 really, which is to say I don't particularly care for it, nor do I hate the mechanics. Honestly it was the massive flavor changes, reuse of monster names for different creatures, initial marketing language, and the retcons to settings that turned me off, rather than any changes to the mechanical structure of the game.

I'd play a game using 4.0 or 4eE rules if it was run for instance in pre-4e FR, or any sort of homebrew if it did away with some of the wierder flavor decisions from 4e PoL (random removal of some alignments, removal of half the outsiders and use of their names for different creatures, loss of diversity in tiefling appearance, etc).
 

Ulrick

First Post
As a 3.5e fan, I do not like Essentials. Why? Here's my logic:

I do not like 4e. Essentials is part of 4e. Therefore, I do not like Essentials.

Sure, I've flipped through the books, just to see what the big deal was. But in the end it didn't intice me back into 4e.

I've reconciled with the fact that I will not be brought back into the fold and that 4e changed/fractured the hobby into something I don't quite understand. I hated what 4e did to my gaming group and gaming club. Everybody either thought 4e was crap from the get-go, or like me, liked 4e until we played it a few times. It brought back similar memories of Magic: The Gathering breaking apart RPG groups in the 1990s.

I don't like it, wished it didn't happen, but there it is.

I do prefer 3.5e, because it remains more like "D&D" for me than whatever 4e is. I haven't played Pathfinder though.

But after I'm done running my current 3.5e campaign, I'm probably going to take break from RPGing for awhile. If or when I come back, I'll probably run either an AD&D game or a retroclone.
 

ShinHakkaider

Adventurer
3.5e/Pathfinder fans do you like essentials?
If not why is that?

Do you still prefer 3.5/Pathfinder?
If so, why?

This question ideally would make sense if posed towards people who are playing BOTH 4E and Pathfinder. I'm pretty much in the Pathfinder camp and dont / won't play 4E. Tried it and didn't much care for it.

So, Essentials is STILL 4E.
Not a huge fan of 4E.
Hence not a fan of Essentials.

Simple Really.
 

Ahnehnois

First Post
From what I know of essentials, it fixes none of the major problems of 4e. Or of 3e. Same as others have said.

What's more, it strikes me as a terrible business decision. The 4e designers insisted that there would be no 4.5, so they did essentials instead. Seems like a pretty blatant money grab.

As to why I still prefer 3.X, it has a tremendously flexible rules skeleton that lets me do what I want, and a mountain of high-quality products behind it that I can cherry-pick from. And I understand it and have house rules for it. To get me off 3.X, you'd have to release a system that fixed its major problems (which PF largely ignored) and allows me to run a game in any style I want and costs next to nothing. Unlikely.
 

Sammael

Adventurer
Essentials is the cleaner, more streamlined 4E that removes some of 4E's WTF moments and brings back some genuine D&D flavor to the table.

I still wouldn't touch it with a 10' pole. But I think Essentials books are far better products than previous 4E books.
 

billd91

Hobbit on Quest
Essentials has some potential, but still doesn't have the same feel I'm looking for in my D&D. Pathfinder comes much closer to what I want, so there really isn't much a 4e-based game can do to woo me away.
 



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