3.5e/Pathfinder fans tell me what you think about essentials


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Given that Essentials is the same core mechanics, with less in the way of flexibility in character building, I'm going to guess that Essentials removed none of the things that 3.x fans found wrong with 4e, and added little of what they prefer from the 3.x engine.

In essence, Essentials is not different. I have seen nothing in it that would lead a person that doesn't like 4e to like Essentials.
 


3.5e/Pathfinder fans do you like essentials?
If not why is that?

I had to read the other people responses to figure out what you meant by essentials. I have no idea what they are like. I don't usually spend money on games I don't play like 4e.

Do you still prefer 3.5/Pathfinder?
If so, why?

I play Pathfinder because the game does what I need it to do and more importantly it is the game the other people in the group also like.
 

Given that Essentials is the same core mechanics, with less in the way of flexibility in character building, I'm going to guess that Essentials removed none of the things that 3.x fans found wrong with 4e, and added little of what they prefer from the 3.x engine.

In essence, Essentials is not different. I have seen nothing in it that would lead a person that doesn't like 4e to like Essentials.
Pretty much exactly this.

The reverse question may be better.

Do you believe there is something about essentials that should cause people who find PF preferable to 4E to find Essentials preferable to 4E? If so, what exactly?
 

Given that Essentials is the same core mechanics, with less in the way of flexibility in character building, I'm going to guess that Essentials removed none of the things that 3.x fans found wrong with 4e, and added little of what they prefer from the 3.x engine.

In essence, Essentials is not different. I have seen nothing in it that would lead a person that doesn't like 4e to like Essentials.

Logical. Well reasoned.

Says it all.
 

I like some parts of essentials. Getting rid of rituals was pants. Making some of the classes like fighters a touch easier to use for newbes seemed right on.

The format is interesting but WoTC already took it out back, shot it in the head and left it to die.

The new focus on some of the fluff behind things was much appreciated.

Having rules repeated all over the place, like between the two handbooks, in the dungeon master's kit book and the rules compendium... not so cool.

at the moment I am running Rise of the Runelords. I already have it. Paizo is going to rerelease it in an updated fashion. WoTC has decided that Heroic is where most of their adventurers are going to happen and not do any more adventure paths. Pants to them. Pants.
 

Given that Essentials is the same core mechanics, with less in the way of flexibility in character building, I'm going to guess that Essentials removed none of the things that 3.x fans found wrong with 4e, and added little of what they prefer from the 3.x engine.

In essence, Essentials is not different. I have seen nothing in it that would lead a person that doesn't like 4e to like Essentials.

This sums it up for me. Well stated and echoes my thoughts.

Do you believe there is something about essentials that should cause people who find PF preferable to 4E to find Essentials preferable to 4E? If so, what exactly?

And this. Seems a much better question and one with potential to reveal items of interest.
 

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