Open playtesting has become common in the TTRPG industry. I think it started in earnest with Pathfinder 1E's playtest, but I might have missed something earlier.
Anyway, I am not convinced that open playtests are actually beneficial to design and development. Especially when those playtests are rolled out slowly and in pieces (like the 5E playtests) I think that the community responses can smother changes and mechanics before people see them in a larger context or over a longer play time. I also think that most gamers don't know what they want and aren't very good game designers, so listening them has no guarantee of producing better results.
What do you think?
Anyway, I am not convinced that open playtests are actually beneficial to design and development. Especially when those playtests are rolled out slowly and in pieces (like the 5E playtests) I think that the community responses can smother changes and mechanics before people see them in a larger context or over a longer play time. I also think that most gamers don't know what they want and aren't very good game designers, so listening them has no guarantee of producing better results.
What do you think?