payn
Glory to Marik
Intro
So, lot of the discussion lately has got playstyle and group forming on my mind. Reminds me of those communication courses I took in college on communication in work groups. Im sure some of y'all are familiar with Tuckman's stages of group development (see image above). Not to be confused with Tucker's Kobolds, although Tucker's could certainly be an item for investigation in this discussion on TTRPG groups! I thought it might be interesting to discuss our ways and methods of forming TTRPG groups. Particularly since, unlike scholarly and/or occupation group work, TTRPGs are groups we want to be in, as opposed to have to be in. What has worked, what has not and such in our RPG lives? I assume discussion will begin with personal methods and expand into exploring them in a true open discussion. What I hope is not open though is claiming one-true-way and I ask you be respectful of preferences and experiences.
Forming; How do you do it? In the past, it was up to finding friends and classmates that had an interest in gaming. That may have grown into hanging at college clubs and FLGS cruising for games. Later, it may have resulted from interest from work collegues and/or message boards like meetup etc.. Organized play was a natural stop for many to meet like minded folks in a low commitment environment. Though, with social media in the last 10+ years the world has never seemed closer to one's doorstep. Discord, Facebook, message boards make finding gamers easier than ever. Has forming become easier though? I think thats an elusive goal becasue if you examine all the leaps in human technology, forming never seems to get less complicated; just more efficent.
Storming; How do you weather it? Finding folks to play is the first step, getting everyone to stay is the next. The earilest stages of TTRPG were delt in physical rules books on kitchen tables and in school lunch cafaterias. Word of mouth through regular games and occasional conventions. Then, rulebooks got better editors and playtest feedback, and magazines were written, whcih lead to websites being developed, etc.. There are a myriad opinions on how to play D&D itself, let alone the hundres if not thousands of other TTRPGs in existence. As much as session zeroes are helpful, often the only way to find out what you got, is to play. Does the growing collective experience of the community make storming more complicated? This too is an elusive goal because personality differences make even like minded individuals difficult to bridge.
Norming; How do you accept it? The groups together, you talked it over, books have hit the table, its become a regular thing now. As covered, earlier your pool of options was as far as your neighborhood could take you. This meant likely a compromise among friends and family in how the group played the game. In organized play circles, you know, debate, and accept the consistent rulings of whoever the authority is. With advent of communication technology, that pool is greatly widened, and the boundaries greatly expanded. No matter how you regularly play, it took a journey to get there. Has the efficeny of forming, and the wealth of experience in storming, made the norming of a functional TTRPG group more relatable? I think the fact that social science dedicates models to work group formation indicates human aspects transcend their actual functions, such as that of an TTRPG game, making it difficult rgardless the subject.
My Experiece
For me, the journey is as I described above. It started with whomever I could find and wanted to play with. We didnt neccesarily have the benefit of the internet to inform us of possible play style. We had to figure a lot out on our own. In some ways it made it easier becasue of the necesity of having to make it work out. Though, I cant say the epxerience was optimal for anyone. Organized play allowed me to experiece a lot of styles and personalities. Between that and the internet coming alive with message boards, I really began to form my ideas of what I want an RPG experience to be. It also sharply contrasted that with the experiences I was getting. That is where I learned the hard lesson of "sometimes your best friends, make the worst gamers". This broke me of my habit of only playing with folks I knew well.
After org play and finding groups online, I started to really focus sharper on my own style. How to communicate it, how to apply it in session, how to notice it in others. This broke me of another habit of joining long term gaming groups and/or campaign with folks I didnt know. I'll one shot with anybody, at anytime. I do genuinely like meeting people and sharing my hobby. However, I prefer a deeply engaged and long term campaign and I find it a rare desire amongst fellow gamers. I need to know a person is not only reliable to commit, but that we can share experiences and enjoyment on a collective level. I find talk is good, but experience is better in achieving my gaming goals.
I'll open it up to you good EN Wrolders now.
TL: DR
Forming a group for anything is hard. How do you form up, bond up, and keep up your TTRPG gaming groups?