Reminds me a bit of X-Crawl.![]()
Deathmatch Island
A tabletop roleplaying game by Old Dog Games. On a mysterious island of strange secrets, the game is just the beginning. Play to win.www.deathmatchis.land
Reminds me a bit of X-Crawl.![]()
Deathmatch Island
A tabletop roleplaying game by Old Dog Games. On a mysterious island of strange secrets, the game is just the beginning. Play to win.www.deathmatchis.land
I think X-Crawl tends to be played for laughs. This is tonally much closer to Squid Game.Reminds me a bit of X-Crawl.
Earlier this week, my group finished playing through The Wild Beyond the Witchlight.
I usually have multiple campaigns in my head, so my standard operating procedure is to have my players vote on which one they want to play. I will typically give them a minimum of three campaigns to choose from though I think I gave them five or six once. In practice, I think it's best to give them just three campaigns to choose from. Sometimes I ask them to rank each campaign in order of preference. i.e. 1st pick, 2nd pick, etc., etc.Which seems as good a time as any to discuss - if you yourself didn't have a clear single choice of what you wanted to run, how did you work with your players to figure it out?
For clarity, I was saying that I have read that the new version of Lost Colony specifically is not great.This group was inaugurated with a 5-year long Classic Deadlands campaign, way back when. They have not played SWADE, but it is basically cut-down Deadlands proper, so I don't expect the system to be an obstacle for them.
I'm always in that position. I've 2-5 I'm prepping for at any given point. I pick the closest to ready 3, and put them forward, usually 2-3 weeks before. the week before is usually some session 0.Which seems as good a time as any to discuss - if you yourself didn't have a clear single choice of what you wanted to run, how did you work with your players to figure it out?
For clarity, I was saying that I have read that the new version of Lost Colony specifically is not great.