Earlier this week, my group finished playing through The Wild Beyond the Witchlight. One of my players is going to run a short arc game ("Always/Never/Now" - a game about semi-retired cyberpunk operatives that had largely retired, but must come back together for one last run), to give me setup time for the next big thing.
So, I have to figure out what that is. I have picked up so many ttrpg rules recently that I have a bit of option paralysis to deal with. Luckily, I can resort to asking my players what they want to play. Several of them are nowhere near as plugged into the RPG scene, and wouldn't know the differences between PbtA and FitD if they walked up and tried to sell them cheap dice.
They are, however, generally up for trying anything. I created a google forms survey intended to get a bunch of their current preferences, and see if I can thereby whittle it down to a few game pitches for them to choose from.
Which seems as good a time as any to discuss - if you yourself didn't have a clear single choice of what you wanted to run, how did you work with your players to figure it out?
So, I have to figure out what that is. I have picked up so many ttrpg rules recently that I have a bit of option paralysis to deal with. Luckily, I can resort to asking my players what they want to play. Several of them are nowhere near as plugged into the RPG scene, and wouldn't know the differences between PbtA and FitD if they walked up and tried to sell them cheap dice.
They are, however, generally up for trying anything. I created a google forms survey intended to get a bunch of their current preferences, and see if I can thereby whittle it down to a few game pitches for them to choose from.
Which seems as good a time as any to discuss - if you yourself didn't have a clear single choice of what you wanted to run, how did you work with your players to figure it out?