Choosing a new campaign

So, with some more survey results in from my players, my ideas of the leaders has changed somewhat.

Spirit of the Century - will mean I need to do more prep, but I expect my players would love the genre and high-action.
Deadlands: The Lost Colony - also stays on the list.
Shadowrun Anarchy - The genre here would be another favorite. But, I dunno if I can recommend the main rules line of any edition. These more narrative rules might open up the genre. I am trying them out separately next month anyway, so this is now on the list.
I have occasionally thought about taking the Shadowrun setting and putting together a campaign that I'd run using the SWADE rules (plus Fantasy and Sci-Fi companions). It's certainly flexible enough to run it, and one could tune up the lethality/maiming rules with relative ease.

I haven't gotten around to running it yet, but if the concept appeals to you, feel free to borrow the idea.
 

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Earlier this week, my group finished playing through The Wild Beyond the Witchlight. One of my players is going to run a short arc game ("Always/Never/Now" - a game about semi-retired cyberpunk operatives that had largely retired, but must come back together for one last run), to give me setup time for the next big thing.

So, I have to figure out what that is. I have picked up so many ttrpg rules recently that I have a bit of option paralysis to deal with. Luckily, I can resort to asking my players what they want to play. Several of them are nowhere near as plugged into the RPG scene, and wouldn't know the differences between PbtA and FitD if they walked up and tried to sell them cheap dice.

They are, however, generally up for trying anything. I created a google forms survey intended to get a bunch of their current preferences, and see if I can thereby whittle it down to a few game pitches for them to choose from.

Which seems as good a time as any to discuss - if you yourself didn't have a clear single choice of what you wanted to run, how did you work with your players to figure it out?
I would offer a short list of games I would be happy to run (no more than four or five), and have them vote.
 

Lost Colony was the first SWADE campaign book, and is a bit weaker than their later stuff. There are definite typos in some of the materials, and people in modern body armour are highly protected against bullet type guns. I would recommend using the new Sci-Fi companion with it to maybe tweak the weaponry and armour available.

The campaign in the core book can be a bit of a railroad unless you follow their recommendation to spread out the story-beat sessions with unrelated adventures in between. I ran a chunk of the included Savage Tales, and the standalone adventures A Billion Miles from Home and Widowmaker interweaved with the main campaign. It made for a diverse game.

Go in with your eyes open and ready to deploy your GM skills to tune things and it’s a completely runnable campaign. It was probably 100 hours of table-time for our group.
I would just use the original Lost Colony rules.
 

I have occasionally thought about taking the Shadowrun setting and putting together a campaign that I'd run using the SWADE rules (plus Fantasy and Sci-Fi companions). It's certainly flexible enough to run it, and one could tune up the lethality/maiming rules with relative ease.

I haven't gotten around to running it yet, but if the concept appeals to you, feel free to borrow the idea.

There is already a "Savage Shadowrun" fan-made package out there, and some other packages for sale iirc, which I would probably use if needed.

Though, I am reading the Shadowrun Anarchy rules for a one-shot I'm running next weekend, and so far they seem pretty good.

One benefit of Shadowrun Anarchy is the Shadowrun Anarchy 2050 supplement. It presents a stack of material for running the classic 2050 era, including some writeups for several of the classic Shadowrun modules. That gives me a leg up on converting the others in my collection, or any that I pick up on the used market...
 
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I have occasionally thought about taking the Shadowrun setting and putting together a campaign that I'd run using the SWADE rules (plus Fantasy and Sci-Fi companions). It's certainly flexible enough to run it, and one could tune up the lethality/maiming rules with relative ease.

I haven't gotten around to running it yet, but if the concept appeals to you, feel free to borrow the idea.


 



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