What Is Your Go-To Pick-Up TTRPG?

No surprises here, I would go with WFRP 4e. For a single 4 hour session I would run one of the classics…

  • The Pig, the Witch and her Lover
  • Night of Blood
  • The Oldenhaller Contract.
  • If Looks Could Kill.
 

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Going back to the core premise- you have just minutes to prep a game.

Another great thing about Savage Worlds support is that their campaign books have adventure generators in them. For example, we play long sessions on a weekend, and one time I had consumed all my planned materials but we still had about 3 hours of table time left.

We broke for pizza, and while doing that I pulled out the adventure generator for Lost Colony and in 5 minutes I had the core of an adventure. After we regrouped I ran that and it was great fun and filled the remaining time nicely. Talking to the players afterwards none of them had noticed this was basically entirely improvised.

Which says some thing about my prep or improv; I’ll let you decide what… :D
 


Seymour Duncans....

Oh not those pickups. I would say D&D. If 5 old friends, I've not seen in 20 years showed up at my door demanding I run a TTRPG that night, I'd feel confident that I could run D&D well enough to get a worthwhile evening out of it. Once the beers start flowing the game kind of becomes secondary anyway and fun is had by all. Funny, I've been running an adventure for 5-6 sessions, that is 6 rooms, and should've taken one night to complete, and for some reason we just can't seem to finish it.
 

Which says some thing about my prep or improv; I’ll let you decide what…
LOL yeah I've had the same thing happen and I also am not sure whether that speaks to my improv or my prep.
As a DM/GM I think to some extent you are always improvising. I've run games with zero prep but you're always reacting to what the PCs do. Its stuff you can never envision beforehand and those usually make for the most memorable games.
 


I need to get a physical copy of the Mothership pre-1E release.
As much as I think 1e Mothership mostly maintains the vibes and feel of the original, there's something to be said for how concise 0e is, how much it manages to do in a release that's barely much more than a zine in presentation and size.
 

I'd probably go with Mausritter or Brindlewood Bay. Mausritter is super easy to make up fun scenarios on the fly and who doesn't want to be a cute, heroic mouse? It'd also be quick to throw some clues together for Brindlewood Bay. Who doesn't want to be an old lady solving mysteries? Heck, I'm half way there already!
 


I'll throw out one more into the mix --- if it was with a group that had never played RPGs before, Tiny D6 would be a very possible option.

If the goal is to just get an adventure off the ground in as little time as possible, it's definitely on the list.
 

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