The original Dark Sun. Before they put out any supplements for it, or ruined it with the novels.Trophy: Dark.
"Trophy Dark is a collaborative storytelling game about a group of treasure-hunters on a doomed expedition into a forest that doesn’t want them there."
Expectation: none of the characters will survive the expedition, and the mechanics reinforce that.
Thousand Year Old Vampire. Your character will lose most of their memories, along with loved ones, before almost certainly succumbing to a lonely and possibly grisly death.I'm looking for an example of a ttrpg that is properly bleak in the text as written. I will try to explain what I mean below.
I don't mean a game that can be played bleak or hopeless. I mean one which is rules as written designed for the players to expect to fail, ideally without even the dignity of their failures having some possible positive effects in the form of a noble sacrifice or a pyrrhic victory. I mean straight up a game about how you fail just for that experience alone.
Can anyone site any possible examples of this level of bleak in a game as the default setting or barring that, one which the text of the published material explores it as a game option and has some actual discussion of what that would look and play like?
Was coming here to suggest this one. It's prety solid as a setting.The Midnight setting by Fantasy Flight is a rather bleak setting where Evil has won and much of the character's activities is just staying alive and there is little chance that anything they do will change the overall world events. Similar to if the hobbits failed to destroy the One Ring and Sauron won.
it made up for it with PCs having stupidly high atts.The original Dark Sun. Before they put out any supplements for it, or ruined it with the novels.