Many monsters have damage weakness or immunities that increase or decrease the final totals.Can anyone explain why damage types matter? Am I missing something in monsters on my skims/quick reads?
Many monsters have damage weakness or immunities that increase or decrease the final totals.Can anyone explain why damage types matter? Am I missing something in monsters on my skims/quick reads?
Draw Steel is definitely a game about creating amazing stories in which
the heroes fight monsters and villains using strategy and tactics. Draw
Steel has a lot of other tools! But fighting monsters is sort of non-negotiable.
If you’re looking for a game featuring extraordinary heroes
overcoming dramatic villains without the focus on tactical combat,
maybe check out Daggerheart! Just right next door alphabet-wise!
Yeah, that's a class act. I've seen some games recommend other games from the same company, but not competitors.Just watching the stream on KoLC and he mentioned something I've never seen before. They call out games to do things that Draw Steel isn't about. Here's a reference to DaggerHeart:
I have never seen anything like that in a gaming product before. I own both of these games, and am really excited to play and/or run both of them at this point.
They call out a series of games, including Shadowdark, Forbidden Lands, Paranoia, and Call of Cthulhu.Just watching the stream on KoLC and he mentioned something I've never seen before. They call out games to do things that Draw Steel isn't about. Here's a reference to DaggerHeart:
I have never seen anything like that in a gaming product before. I own both of these games, and am really excited to play and/or run both of them at this point.
They call out a series of games, including Shadowdark, Forbidden Lands, Paranoia, and Call of Cthulhu.
I just read about an hour ago after buying the PDFs.
They also call out Daggerheart.They call out a series of games, including Shadowdark, Forbidden Lands, Paranoia, and Call of Cthulhu.
I just read about an hour ago after buying the PDFs.
Draw Steel sells itself as a tactical, heroic, cinematic, fantasy game.Interesting. So what exactly would I as a prospective buyer be looking at Draw Steel for?
Draw Steel sells itself as a tactical, heroic, cinematic, fantasy game.
Tactical as in there’s crunchy combat on a grid with things like forced movement. Heroic as in you’re playing outright heroes doing good and fighting the good fight. Cinematic as in you skip the boring stuff like tracking rations and encumbrance. Get right to the juice. Big-damn heroes with big-damn-hero moments. And fantasy as in dragons and fireballs.
In the introduction, they specifically call out a strong focus on tactical, detailed combat, as a difference between Draw Steel and Daggerheart.OK.
Granted I have yet to receive my Daggerheart book (Tuesday) so have not given it a read, but other than maybe the forced movement and grid focus, that seems a lot like what Daggerheart is being sold like.
In the introduction, they specifically call out a strong focus on tactical, detailed combat, as a difference between Draw Steel and Daggerheart.