Draw Steel News

It is a complicated game (not hard, but there is A LOT to track)

Yeah it reminds me of Pathfinder 2e…it’s a game I never want to play without a VTT. Too much to keep track of, I’ll let the VTT automate that for me.

I am still looking forward to running the game when our group is ready and the foundry module is ready.
 

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For me, (if I play it at all) I think Draw Steel will be for tactical skirmish games. There's too much going on for me to create stories, narratives, campaigns, role play. Just like a 3 hour, exhausting chess match with swords and spells. Basically like a crunchier Gloomhaven.
Sure you "could" have a campaign with it, but my god, it looks exhausting. It reminds me of my 4E campaign a few years ago when a fight would take more than 2 hours and everyone would be ready to go home.

Right, but are people ready to go home because it took to hours, and they only have an hour to play - or is it that the 2 hours was spent watching people do math while people looked at their phones or generally didn't have anything to do for an hour.

If people don't like combat - that's one thing; but there is a difference between being 'engaged' with any game and being disengaged. Draw Steel combat can take 2 hours, but players are often ENGAGED that entire time; so the time goes by very quickly, at least in my experience.

Which is not to say that its for everyone - but its good to understand what about games people like or don't like, and not be mislead by some terms.
 

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