Ruin Explorer
Legend
You don't know what you're talking about, frankly. That's a profoundly rubbish opinion that MC himself would and has strongly disagreed with. What a truly fatuous thing to say, honestly.Does the world need another RPG? I don't think so.
Yeah I can tell, because you haven't even described an RPG yet!I'm not sure where you get the idea where this is about fitting a niche that isn't currently being served as a part of the RPG community ... I doubt very much that the game will do something there isn't some variation on.
You've said we don't need more RPGs, then you talked about settings, not RPGs, twice. You said you didn't like generic medieval fantasy settings, and that you did want a 1970s space fantasy setting (of which there are, in fact, several already, I note - it's not a genre that nothing exists in!).
You seem to be totally confusing the whole concept of an RPG mechanically with that of a setting. I don't know how to help you there. They can be married together and often are, but they don't have to be. And it can be a real killer for a good set of mechanics to be hard-married to bad setting. Vice-versa happens more often, but it's usually easier (though not always easy) to deal with.
The entire raison d'etre for MCDM/Draw Steel!, the stated reasoning, the stated goal, was to make a Heroic and Tactical RPG, just 4E but without the rubbish elements of 4E's design (albeit he seems to be sneaking some in via the back door via Titles and Perks, which could potentially proliferate the way Feats did). None of that had to do with the setting, and indeed, when talking about the setting, he'd basically described it in Elric-esque terms, which would have been slightly wack but fine. There was no "Oh this'll have a wack-ass space fantasy setting welded to it btw!" (prog rock I can accept - Moorcock was in Hawkwind after all, though, as I remember a rock-scene girl in my class telling me in about 1994, "They really suck. Bad."), and I feel like enthusiasm for the project would have been hugely lower, like millions of dollars lower, had it not been presented as approximately a "4E but good" mouldable fantasy RPG.
Immaterial. We're talking about what makes for a better game here, not what gets someone off - and MC, for all his faults and weird elitism about media (but less so about RPGs, interestingly), is not the sort of egotist who needs a game to be exactly what he wanted and not what works.Would anyone care about this game if Matt wasn't associated with it?
He is, however, given to flights of fancy and wild ideas that can sometimes be incredibly valuable, and sometimes be absolute dead ends.
Precisely.Now might the game be better without some of the weird 70s sci-fi era stuff? Maybe.
Nobody needs dragging except maybe MC at this point! The rest of the team have talked about how the game is very close to done, and they expect to finalize the rules early next year (c.f. the interview with James Introcaso @darjr posted). If even if MC hid in a basement angrily listening to forgotten '80s rock bands on his probably-amazing amp and speakers for the next year, this game would get finished. The hard part is already done (at least according to Introcaso).But if Matt isn't as excited about it, he doesn't drag as many people along with him.
As you say though, it may get fixed. I'm just skeptical.