3.5E Psionics Handbook official-type info

**shrug**

I've never gotten into the whole psionics-thing in D&D.

I would never allow a world to have both psionics and wizardly-magic -- one or the other. To have both would be redundant.

And of the two, I am happy to drop psionics.

Oh, they are a vast improvement from the ancient days of Eldritch Wizardry, but they still don't float my boat.
 

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Staffan said:

He can't make it un-open anyway (and some of it came from a website, though he may have modified the numbers a bit).

Oops, forgot about that. Does that completely prevent it's inclusion (since we all know WotC doesn't use open content).
 

I'm currently playing a wizard in a campaign where I recently had a psion die, and I'm itching to get my psion back. If something happens to the wizard (not likely) I've got a couple backup psions ready to go.

As for where they fit in a world with arcane magic--well, they're really just kind of different. Do you outlaw bards because they're using arcane magic but aren't wizards? Using the "same as" rules, there's really very little differentiation between the three types of magic. Divine casters have access to healing magic, but so do bards, and psions do, but it's less efficient. Wizards have "blow-em-up" spells, but druids get flame strike at 7th level and psions get some but it's rather inefficient. Psions have the best summoning spells with the Astral Constructs, but wizards and clerics can call celestials while druids get ordinary animals.

The possibility for fitting the three together in different ways works fine for me. I suppose it's from my Rolemaster years.
 

Wombat said:
**shrug**

I've never gotten into the whole psionics-thing in D&D.

I would never allow a world to have both psionics and wizardly-magic -- one or the other. To have both would be redundant.

And of the two, I am happy to drop psionics.

Oh, they are a vast improvement from the ancient days of Eldritch Wizardry, but they still don't float my boat.

I think it all depends on how the two are described. I'm currently playing in a Mythical India setting where arcane and divine magic are well known and can only be used by members of the highest caste (brahmin). Somewhere along the way a new philosophy sprouted that allowed anyone to study and learn psionics.

So basically, psionics replaces Buddhism in Indian history. The higher castes don't consider it true magic, but it has spread throughout society anyway.

--sam
 

Rolemaster indeed. Mentalism pretty much describes 3E psionics. I suppose it's not surprising, as many things in 3E seem inspired by Rolemaster to me.

I should go back and have another read through my old Rolemaster gaming stuff. That's a good system, for all its flaws.

--Seule
 

Seule said:
Rolemaster indeed. Mentalism pretty much describes 3E psionics. I suppose it's not surprising, as many things in 3E seem inspired by Rolemaster to me.

I should go back and have another read through my old Rolemaster gaming stuff. That's a good system, for all its flaws.

--Seule

And I could be mistaken, but I believe that's the touch of Monte who worked on many projects while at ICE on the Rolemaster line.
 

JoeGKushner said:


And I could be mistaken, but I believe that's the touch of Monte who worked on many projects while at ICE on the Rolemaster line.

I doubt he's the only one, but yes.

--Seule
 

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