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D&D Older Editions, OSR, & D&D Variants
3.5e Rogue/Swashbuckler/Master Thrower?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5466045" data-attributes="member: 35909"><p>If you want Far Shot, just grab Gauntlets of Extended Range from Magic Item Compendium for cheap.</p><p></p><p>Hands slot is a crowded one for your build, though. Aside from those and possibly dex +2/4/6 (can go in other slots), there's also gloves of the balanced hand (8000 gp; free TWF or free ITWF if you have TWF), gloves of endless javelins (from the array of the manticore set), gauntlets of infinite blades (like the previous, except daggers instead of javelins and I don't like it as much), and more...</p><p></p><p>If you need a prestige class for later levels, Bloodstorm Blade (Tome of Battle) is a great throwing class. Works best for more martial (fighter/barb) inclined ones using power attack, since one of the features is treating thrown attacks as melee, but it's worth it still just for the level 4 ability to full attack with the same thrown weapon (whether it's worth taking beyond 4 is up to you). And MT 5 lets you hit touch AC, so maybe a late game power attack addition wouldn't be bad.</p><p></p><p>Other than later on power attacking (and the str 13 required), which you couldn't do AND palm throw...I think you'd do better putting the 9 in str, 7 in wis, and 15 in cha. Or look at a good small race. I like Whisper Gnome from races of stone. I loathe halfling and its complete lack of nightvision abilities (they're supposed to be rogues?!), but the obscure races of eberron book has a sexy Shaped Splash feat for them to potentially get sneak attack on two enemies with each splash weapon attack and the less obscure races of the wild has the 1st level racial sub. level. Which as written is stupid, but as intended is supposed to be +2d6 ranged sneak attack at level 1 and +0d6 melee sneak attack at level 1 (basically +1d6 to your ranged at the expense of -1d6 to your melee for the rest of your career). If your DM is willing to go with intent over poorly written RAW, it's decent.</p><p></p><p>Thrown Weapon Tricks: You obviously want Weak Spot at 5, Palm throw is pretty crazy. My favorite trick is Trip Shot, though maybe you want the one to make a sleight of hand to leave the foe flatfooted or the one to throw without provoking AoOs.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5466045, member: 35909"] If you want Far Shot, just grab Gauntlets of Extended Range from Magic Item Compendium for cheap. Hands slot is a crowded one for your build, though. Aside from those and possibly dex +2/4/6 (can go in other slots), there's also gloves of the balanced hand (8000 gp; free TWF or free ITWF if you have TWF), gloves of endless javelins (from the array of the manticore set), gauntlets of infinite blades (like the previous, except daggers instead of javelins and I don't like it as much), and more... If you need a prestige class for later levels, Bloodstorm Blade (Tome of Battle) is a great throwing class. Works best for more martial (fighter/barb) inclined ones using power attack, since one of the features is treating thrown attacks as melee, but it's worth it still just for the level 4 ability to full attack with the same thrown weapon (whether it's worth taking beyond 4 is up to you). And MT 5 lets you hit touch AC, so maybe a late game power attack addition wouldn't be bad. Other than later on power attacking (and the str 13 required), which you couldn't do AND palm throw...I think you'd do better putting the 9 in str, 7 in wis, and 15 in cha. Or look at a good small race. I like Whisper Gnome from races of stone. I loathe halfling and its complete lack of nightvision abilities (they're supposed to be rogues?!), but the obscure races of eberron book has a sexy Shaped Splash feat for them to potentially get sneak attack on two enemies with each splash weapon attack and the less obscure races of the wild has the 1st level racial sub. level. Which as written is stupid, but as intended is supposed to be +2d6 ranged sneak attack at level 1 and +0d6 melee sneak attack at level 1 (basically +1d6 to your ranged at the expense of -1d6 to your melee for the rest of your career). If your DM is willing to go with intent over poorly written RAW, it's decent. Thrown Weapon Tricks: You obviously want Weak Spot at 5, Palm throw is pretty crazy. My favorite trick is Trip Shot, though maybe you want the one to make a sleight of hand to leave the foe flatfooted or the one to throw without provoking AoOs. [/QUOTE]
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3.5e Rogue/Swashbuckler/Master Thrower?
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