So I'm starting my first ever PnP game this Friday. I already have my guy rolled up and ready. He is:
Human Rogue
Str 15
Dex 17
Con 15
Int 14
Wis 9
Cha 7
I posted last week about possible build options and have decided that I will be going with Rogue 3/Swashbuckler x/??, or Rogue 4/Swashbuckler x/??. I'm not sure if taking uncanny dodge is worth the extra rogue level that I don't need for Daring Outlaw. Will be decided later.
Rogue 1) TWF, Point blank shot, SA +1D6
Swash 1) Weapon finesse free
Rogue 2) Evasion (quick draw?)
Rogue 3) SA +2D6 (+1 dex for a +4 modifier), Penetrating strike in lieu of trapsense.
Swash 2) Grace +1
Swash 3) Insightful Strike, Daring Outlaw, SA +3D6
???
Here is where I'm undecided. First do I get one more rogue for uncanny dodge or not waste another level of D6 HD? Either way after I finish up Rogue I won't be going back. I had originally though of just going Swash all the way to 20 but I'm really leaning towards doing something different. With that in mind I'm not saying this is going to be an "optimized build" for pure anadultered power. I really don't want to use any ToB or other less common books. Partly because the DM is new and I don't want to swamp him first time out, and because I'm new and want to KISS the first character I'm trying out.
So I'm wanting to try something a bit cool(at least in my book), may not be the most powerful persay, but it would be fun. With that said I "do" want to optimize my idea of this guy as best as possible. Since I'm starting at level one I felt I needed PBS so I can do some ranged and not get myself killed right away. Then I started thinking about what kind of ranged. Obvious choice was shortbow, but then I got to thinking and looking up thrown weapons and realized with TWF it makes sense to go that route.
So with that said my idea is to have my Rogue/Swash specialize in two weapon throwing since a lot of the same rules apply to normal TWF. I could stay outside and soften them up, then move right in with weapons. Since I won't have a bow I don't have to drop it, I can simply throw my weapons and then quick draw my swords on the next round.
So how do I go about doing it though? Master thrower is an obvious choice with somewhat simple prereqs. Sleight of hand is simple, and PBS is already taken. So I'd need weapon focus and Precise shot. Since I need daring outlaw for the stacking of SA damage the earliest I could get master thrower staying rogue/swash is level 9. Assuming I took precise shot at lvl 3 and weapon focus at lvl 9. (On a quick note could I do master thrower AT level 9 by counting that lvl 9 feat as my prereq?).
I'm thinking to do 2 levels of fighter at 7 and 8(or 8 and 9 depending on the uncanny dodge option). That would give me 2 extra feats PLUS another feat at 9 when I actually took master thrower. I could easily get all my prereqs and take Far Shot to be able to get full range thrown SA damage at 30ft without the -4 penalties. I could probably squeeze Craven in there as well to really pump up my +3D6 SA.
I'd assume I'd get all 5 master thrower levels to get all the tricks and the full BAB. Then I could go onto another PrC or just finish up Swash. My thinking with this build is this; Bows don't get +str damage bonus and if I'm TWF I'm wasting attacks with a bow. With the thrown weapons I'm getting dex to hit which is +4 by level 4, and I'm getting +2 str and +2int on each attack with thrown weapons. With PBS I get +1 to attack and dmg if I'm within 15 feet. That's possibly +5 damage on each thrown attack if they hit.
My idea is to be able to start off the fight fast and strong and soften up or even drop one guy right away. If I get initiative and they're flat footed I could easily quick draw 2 weapons (darts have 20ft ranged increment), throw them both for the full SA damage bonuses if I'm within 30ft. Then my next attack I could choose to quick draw another 2 and fire them off, or move in and quick draw my two swords and engage in melee.
I like the idea of a fighter like this with a bandolier full of darts/daggers, maybe a couple of thigh belts/holsters loaded with different types of weapons that I could easily whip out whenever needed. Like a walking armory if you will.
So does this sound feasible? I'm not sure how the rules are implemented but by level 10 at my first Master Thrower level I think I could pull this assuming I had far shot, craven and all the other prereqs;
Catch an opponent flat footed that is within 30ft. Quick draw my 2 weapons, use my palm trick attack and fire off 4 darts, each with the chance to do +3D6 damage(and maybe craven for another +10?!). And since my BAB is enough to grant a second attack is that only one extra dart or does my pam trick work the same on that attack too giving me 6 total? Either way it sounds nasty, and with my high dex and ranged feats it seems they'd have a great chance to hit, especially if the creature doesn't get dex bonus.
Am I dreaming or does it actually work like this? If so it seems possible to do some serious damage right away and depending on the fight I could get as much ranged damage as possible until I need to move in and starting flanking with melee weapons. Then after master thrower I could easily drop back into swashbuckler to finish out and keep upping my SA damage and working on improved/greater twf.
I know I'll lose out on some SA damage with all the dipping but I like the concept and with all the extra attacks possible I'd still be doing great damage spread out instead of just huge damage on 2 or 3 attacks. Sorry about the wall of text it's just that I really like this idea and wanting to know if it sounds feasible or am I not understanding it correctly?
Human Rogue
Str 15
Dex 17
Con 15
Int 14
Wis 9
Cha 7
I posted last week about possible build options and have decided that I will be going with Rogue 3/Swashbuckler x/??, or Rogue 4/Swashbuckler x/??. I'm not sure if taking uncanny dodge is worth the extra rogue level that I don't need for Daring Outlaw. Will be decided later.
Rogue 1) TWF, Point blank shot, SA +1D6
Swash 1) Weapon finesse free
Rogue 2) Evasion (quick draw?)
Rogue 3) SA +2D6 (+1 dex for a +4 modifier), Penetrating strike in lieu of trapsense.
Swash 2) Grace +1
Swash 3) Insightful Strike, Daring Outlaw, SA +3D6
???
Here is where I'm undecided. First do I get one more rogue for uncanny dodge or not waste another level of D6 HD? Either way after I finish up Rogue I won't be going back. I had originally though of just going Swash all the way to 20 but I'm really leaning towards doing something different. With that in mind I'm not saying this is going to be an "optimized build" for pure anadultered power. I really don't want to use any ToB or other less common books. Partly because the DM is new and I don't want to swamp him first time out, and because I'm new and want to KISS the first character I'm trying out.
So I'm wanting to try something a bit cool(at least in my book), may not be the most powerful persay, but it would be fun. With that said I "do" want to optimize my idea of this guy as best as possible. Since I'm starting at level one I felt I needed PBS so I can do some ranged and not get myself killed right away. Then I started thinking about what kind of ranged. Obvious choice was shortbow, but then I got to thinking and looking up thrown weapons and realized with TWF it makes sense to go that route.
So with that said my idea is to have my Rogue/Swash specialize in two weapon throwing since a lot of the same rules apply to normal TWF. I could stay outside and soften them up, then move right in with weapons. Since I won't have a bow I don't have to drop it, I can simply throw my weapons and then quick draw my swords on the next round.
So how do I go about doing it though? Master thrower is an obvious choice with somewhat simple prereqs. Sleight of hand is simple, and PBS is already taken. So I'd need weapon focus and Precise shot. Since I need daring outlaw for the stacking of SA damage the earliest I could get master thrower staying rogue/swash is level 9. Assuming I took precise shot at lvl 3 and weapon focus at lvl 9. (On a quick note could I do master thrower AT level 9 by counting that lvl 9 feat as my prereq?).
I'm thinking to do 2 levels of fighter at 7 and 8(or 8 and 9 depending on the uncanny dodge option). That would give me 2 extra feats PLUS another feat at 9 when I actually took master thrower. I could easily get all my prereqs and take Far Shot to be able to get full range thrown SA damage at 30ft without the -4 penalties. I could probably squeeze Craven in there as well to really pump up my +3D6 SA.
I'd assume I'd get all 5 master thrower levels to get all the tricks and the full BAB. Then I could go onto another PrC or just finish up Swash. My thinking with this build is this; Bows don't get +str damage bonus and if I'm TWF I'm wasting attacks with a bow. With the thrown weapons I'm getting dex to hit which is +4 by level 4, and I'm getting +2 str and +2int on each attack with thrown weapons. With PBS I get +1 to attack and dmg if I'm within 15 feet. That's possibly +5 damage on each thrown attack if they hit.
My idea is to be able to start off the fight fast and strong and soften up or even drop one guy right away. If I get initiative and they're flat footed I could easily quick draw 2 weapons (darts have 20ft ranged increment), throw them both for the full SA damage bonuses if I'm within 30ft. Then my next attack I could choose to quick draw another 2 and fire them off, or move in and quick draw my two swords and engage in melee.
I like the idea of a fighter like this with a bandolier full of darts/daggers, maybe a couple of thigh belts/holsters loaded with different types of weapons that I could easily whip out whenever needed. Like a walking armory if you will.
So does this sound feasible? I'm not sure how the rules are implemented but by level 10 at my first Master Thrower level I think I could pull this assuming I had far shot, craven and all the other prereqs;
Catch an opponent flat footed that is within 30ft. Quick draw my 2 weapons, use my palm trick attack and fire off 4 darts, each with the chance to do +3D6 damage(and maybe craven for another +10?!). And since my BAB is enough to grant a second attack is that only one extra dart or does my pam trick work the same on that attack too giving me 6 total? Either way it sounds nasty, and with my high dex and ranged feats it seems they'd have a great chance to hit, especially if the creature doesn't get dex bonus.
Am I dreaming or does it actually work like this? If so it seems possible to do some serious damage right away and depending on the fight I could get as much ranged damage as possible until I need to move in and starting flanking with melee weapons. Then after master thrower I could easily drop back into swashbuckler to finish out and keep upping my SA damage and working on improved/greater twf.
I know I'll lose out on some SA damage with all the dipping but I like the concept and with all the extra attacks possible I'd still be doing great damage spread out instead of just huge damage on 2 or 3 attacks. Sorry about the wall of text it's just that I really like this idea and wanting to know if it sounds feasible or am I not understanding it correctly?