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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5e Rogue/Swashbuckler/Master Thrower?
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<blockquote data-quote="BENINHB" data-source="post: 5466898" data-attributes="member: 86022"><p>Can I suggest an alternate route??</p><p></p><p>1) Rogue1, SA 1d6, Trapfinding, lvl1 Feat: TWF, Human Feat: Weapon Focus: Dagger</p><p>2) Swash1, Weapon Finesse</p><p>3) Rogue2, Evasion, lvl3 Feat: Point Blank Shot</p><p>4) Swash2, Grace +1</p><p>5) Swash3, Insightful Strike</p><p>6) Assassin1 (or Avenger1) SA 2d6, Death Attack, Poison Use, Spells, lvl6 feat: Daring Outlaw (bringing SA to 4d6)</p><p>7) Swash4, </p><p>8) Swash5, SA 5d6, +1 Dodge Bonus</p><p>9) Master Thower1, Quick Draw, Thrown weapon trick, lvl9 feat: Precise Shot</p><p>10+) Master Thrower and Swashbuckler</p><p></p><p>Weapon Focus: Dagger will help more at low levels than Point Blank Shot since it works on both ranged and melee attacks. It's a pre req anyway so you're taking it somewhere along the line.</p><p></p><p>Assassin1 or Avenger1(same class but doesn't require Evil alignment if you DM is a stickler about that) is better than Rogue 3 for several reasons. It gives you another +1d6 SA boosting you to 2d6 SA and making you eligible for Daring Outlaw but it is not a level of Rogue so when you stack your Swash and Rogue levels for SA you will be one step ahead of plain Swash/Rogue Daring Outlaw. Also you get a bunch of class features. A Death Attack, Poison Use, and best of all SPELLS!! You made CHA your dump stat so Use Magic Device is going to be a little tough for you. By getting a spell list you can use spell items like wands and scrolls of all assassin spells without having to roll UMD checks. You already have good INT which synergises well for the Death Attack and as your Casting Stat.</p><p></p><p>It would be nice to get Quick Draw earlier but you get it free with Master Thrower so it would be redundant and a waste to get it twice. If your DM will allow you to retrain feats you may want to swap in Quick Draw at level 6 and retrain it to Daring Outlaw at level 9. Depends on if you want more ranged attacks earlier or more SA dice. I'm on the more SA dice side of the fence so i would stick to the order in the original build.</p></blockquote><p></p>
[QUOTE="BENINHB, post: 5466898, member: 86022"] Can I suggest an alternate route?? 1) Rogue1, SA 1d6, Trapfinding, lvl1 Feat: TWF, Human Feat: Weapon Focus: Dagger 2) Swash1, Weapon Finesse 3) Rogue2, Evasion, lvl3 Feat: Point Blank Shot 4) Swash2, Grace +1 5) Swash3, Insightful Strike 6) Assassin1 (or Avenger1) SA 2d6, Death Attack, Poison Use, Spells, lvl6 feat: Daring Outlaw (bringing SA to 4d6) 7) Swash4, 8) Swash5, SA 5d6, +1 Dodge Bonus 9) Master Thower1, Quick Draw, Thrown weapon trick, lvl9 feat: Precise Shot 10+) Master Thrower and Swashbuckler Weapon Focus: Dagger will help more at low levels than Point Blank Shot since it works on both ranged and melee attacks. It's a pre req anyway so you're taking it somewhere along the line. Assassin1 or Avenger1(same class but doesn't require Evil alignment if you DM is a stickler about that) is better than Rogue 3 for several reasons. It gives you another +1d6 SA boosting you to 2d6 SA and making you eligible for Daring Outlaw but it is not a level of Rogue so when you stack your Swash and Rogue levels for SA you will be one step ahead of plain Swash/Rogue Daring Outlaw. Also you get a bunch of class features. A Death Attack, Poison Use, and best of all SPELLS!! You made CHA your dump stat so Use Magic Device is going to be a little tough for you. By getting a spell list you can use spell items like wands and scrolls of all assassin spells without having to roll UMD checks. You already have good INT which synergises well for the Death Attack and as your Casting Stat. It would be nice to get Quick Draw earlier but you get it free with Master Thrower so it would be redundant and a waste to get it twice. If your DM will allow you to retrain feats you may want to swap in Quick Draw at level 6 and retrain it to Daring Outlaw at level 9. Depends on if you want more ranged attacks earlier or more SA dice. I'm on the more SA dice side of the fence so i would stick to the order in the original build. [/QUOTE]
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3.5e Rogue/Swashbuckler/Master Thrower?
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