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D&D Older Editions, OSR, & D&D Variants
3.5e Rogue/Swashbuckler/Master Thrower?
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<blockquote data-quote="vageta31" data-source="post: 5467050" data-attributes="member: 6669978"><p>Thanks for the clarification on the SS levels, I figured you knew what you were talking about and I had misunderstood. I really like your build idea, it all kind of comes together around level 9 and 10(I love it when a plan comes together..). </p><p></p><p>You're right about the game breaking stuff, and how this build even with craven, rapid shot, twf and palm trick simply isn't enough to do it. I think I'll just have to play it by ear with the DM, but since we have a Wizard in the party I doubt anything I do will outmatch his possibilities. Our ranger is also planning on multiclassing into druid so that could get ugly if he's read as much about their uberness as I have. </p><p></p><p>It's funny as I've been playing computer and console RPGs for a long time and always powergame and try to build the absolute best guy, and I never really put much thought into pnp D&D being worse than all of them! I started reading up and was just amazed at how much time and effort has been put into squeezing every little advantage and rule stretching option into a build. I didn't want to go that route at all, though it's hard to just put a few levels together without forethought and just hope for the best.</p><p></p><p>What's funny is I'm always so into maxing my characters in these games, but then it gets boring to a point. I almost always go back at some point and crank up the difficulty to max and purposely gimp myself to become truly immersed and offer a significant challenge. </p><p></p><p>At any rate my list of "needs" is definitely a haversack, those gloves with free far shot are nice as I'm low on feats already and a full SA at 30ft with no neg attack is nice, and maybe some sort of str belt as soon as I can to help out my weakness should I decide to go CHA. With the UMD and other cha skills it truly might be useful. I'm quite sure by my DMs comments(who happens to be an engineer at my workplace hehe) will give us plenty of options for roleplaying with NPCs so it could come in handy and maybe even allow me to barter a bit for good prices or the like. There's also a Ranger in my party with high wis and we've already discussed that we will both help scout. He will handle the wis skills and I'll focus on the dex/int ones so neither of us blow a bunch of extra skill points making up for negative mods. This would allow me to max out my cha face skills, especially UMD. I'm playing a Rogue/Swash in neverwinter nights 2 right now and the UMD is super useful already!</p><p></p><p>Again thanks for taking the time to answer my more mundane questions. There's a wealth of info out there but digging through it is daunting. This is my first ever campaign and I'm stoked to be starting in on Friday night.</p></blockquote><p></p>
[QUOTE="vageta31, post: 5467050, member: 6669978"] Thanks for the clarification on the SS levels, I figured you knew what you were talking about and I had misunderstood. I really like your build idea, it all kind of comes together around level 9 and 10(I love it when a plan comes together..). You're right about the game breaking stuff, and how this build even with craven, rapid shot, twf and palm trick simply isn't enough to do it. I think I'll just have to play it by ear with the DM, but since we have a Wizard in the party I doubt anything I do will outmatch his possibilities. Our ranger is also planning on multiclassing into druid so that could get ugly if he's read as much about their uberness as I have. It's funny as I've been playing computer and console RPGs for a long time and always powergame and try to build the absolute best guy, and I never really put much thought into pnp D&D being worse than all of them! I started reading up and was just amazed at how much time and effort has been put into squeezing every little advantage and rule stretching option into a build. I didn't want to go that route at all, though it's hard to just put a few levels together without forethought and just hope for the best. What's funny is I'm always so into maxing my characters in these games, but then it gets boring to a point. I almost always go back at some point and crank up the difficulty to max and purposely gimp myself to become truly immersed and offer a significant challenge. At any rate my list of "needs" is definitely a haversack, those gloves with free far shot are nice as I'm low on feats already and a full SA at 30ft with no neg attack is nice, and maybe some sort of str belt as soon as I can to help out my weakness should I decide to go CHA. With the UMD and other cha skills it truly might be useful. I'm quite sure by my DMs comments(who happens to be an engineer at my workplace hehe) will give us plenty of options for roleplaying with NPCs so it could come in handy and maybe even allow me to barter a bit for good prices or the like. There's also a Ranger in my party with high wis and we've already discussed that we will both help scout. He will handle the wis skills and I'll focus on the dex/int ones so neither of us blow a bunch of extra skill points making up for negative mods. This would allow me to max out my cha face skills, especially UMD. I'm playing a Rogue/Swash in neverwinter nights 2 right now and the UMD is super useful already! Again thanks for taking the time to answer my more mundane questions. There's a wealth of info out there but digging through it is daunting. This is my first ever campaign and I'm stoked to be starting in on Friday night. [/QUOTE]
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