Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5e Rogue/Swashbuckler/Master Thrower?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="vageta31" data-source="post: 5467822" data-attributes="member: 6669978"><p>So I was messing around with some of the previous build options and had a few ideas. Since a lot of builds around here assume you're starting off at a higher level it doesn't always take progression into account. I want my character to be able to survive and do some damage and not have to wait till level 12 to be useful.</p><p></p><p>1) Rogue1, SA 1d6, Trapfinding, lvl1 Feat: TWF, Human Feat: PBS</p><p>2) Swash1, Weapon Finesse</p><p>3) Rogue2, Evasion, lvl3 Feat: precise shot</p><p>4) Rogue3, Penetrating Strike (from Dungeonscape), SA 2d6</p><p>5) Fighter, bonus feat: WF: dagger</p><p>6) Fighter, bonus feat: far shot or rapid shot? , lvl 6 feat: craven</p><p>7) MT1, Quickdraw, Thrown Weapon Trick</p><p>8) Swash2, Arcane Stunt</p><p>9) Swash3, Insightful strike, lvl 9 feat: Daring outlaw (SA 3d6)</p><p>10) Rogue4, Uncanny dodge (SA 4d6)</p><p>11) Swordsage1, Quick to Act +1, 6 maneuvers, 1 stance (child of shadow or island of blades), weapon focus [shadow hand] (ask to retrain former feat to ITWF)</p><p>12) SS2, 1 maneuver, <strong>Assassin's Stance</strong> (bringing SA to 6d6), AC bonus (likely useless), lvl 12 feat: Shadow blade</p><p>13-17) Master Thrower 2-5</p><p>18-20) rogue or SB</p><p></p><p>2 levels of fighter would net me 2 bonus feats which can be the ones required for MT, then my normal feats could be craven early on do maximize my low SA dice. I'd have to wait for daring outlaw and insightful strike, but craven could help make up for the damage at those levels. Negative is the two fighter feats would take up an extra SA dice if I were to finish up with rogue/swash combo.</p><p></p><p>Of course I could move that build around in just about any way I wanted. Focus is getting as much as I can early. I thought about dropping swash completely and not spending a feat on daring outlaw, but the free weapon finesse(which would use that extra feat Id gain), arcane stunt and insightful strike seem pretty good for this build. I could always do just 2 swash early on, but then Id only be one level from the +int damage bonus so it'd be hard not to want to take it.</p><p></p><p>Of course in the end I may not even be able to take swordsage from ToB and would just go with extra rogue/swash to keep the SA up. It just seems a 2 fighter dip early in this build could help it out at the expense of getting a few other things later. I like far shot and the gloves are nice, but at some point I'd want to get +dex gloves. Guess I could get far shot later and use the gloves as long as possible.</p></blockquote><p></p>
[QUOTE="vageta31, post: 5467822, member: 6669978"] So I was messing around with some of the previous build options and had a few ideas. Since a lot of builds around here assume you're starting off at a higher level it doesn't always take progression into account. I want my character to be able to survive and do some damage and not have to wait till level 12 to be useful. 1) Rogue1, SA 1d6, Trapfinding, lvl1 Feat: TWF, Human Feat: PBS 2) Swash1, Weapon Finesse 3) Rogue2, Evasion, lvl3 Feat: precise shot 4) Rogue3, Penetrating Strike (from Dungeonscape), SA 2d6 5) Fighter, bonus feat: WF: dagger 6) Fighter, bonus feat: far shot or rapid shot? , lvl 6 feat: craven 7) MT1, Quickdraw, Thrown Weapon Trick 8) Swash2, Arcane Stunt 9) Swash3, Insightful strike, lvl 9 feat: Daring outlaw (SA 3d6) 10) Rogue4, Uncanny dodge (SA 4d6) 11) Swordsage1, Quick to Act +1, 6 maneuvers, 1 stance (child of shadow or island of blades), weapon focus [shadow hand] (ask to retrain former feat to ITWF) 12) SS2, 1 maneuver, [B]Assassin's Stance[/B] (bringing SA to 6d6), AC bonus (likely useless), lvl 12 feat: Shadow blade 13-17) Master Thrower 2-5 18-20) rogue or SB 2 levels of fighter would net me 2 bonus feats which can be the ones required for MT, then my normal feats could be craven early on do maximize my low SA dice. I'd have to wait for daring outlaw and insightful strike, but craven could help make up for the damage at those levels. Negative is the two fighter feats would take up an extra SA dice if I were to finish up with rogue/swash combo. Of course I could move that build around in just about any way I wanted. Focus is getting as much as I can early. I thought about dropping swash completely and not spending a feat on daring outlaw, but the free weapon finesse(which would use that extra feat Id gain), arcane stunt and insightful strike seem pretty good for this build. I could always do just 2 swash early on, but then Id only be one level from the +int damage bonus so it'd be hard not to want to take it. Of course in the end I may not even be able to take swordsage from ToB and would just go with extra rogue/swash to keep the SA up. It just seems a 2 fighter dip early in this build could help it out at the expense of getting a few other things later. I like far shot and the gloves are nice, but at some point I'd want to get +dex gloves. Guess I could get far shot later and use the gloves as long as possible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5e Rogue/Swashbuckler/Master Thrower?
Top