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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5e Rogue/Swashbuckler/Master Thrower?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5468212" data-attributes="member: 35909"><p>The official retraining rules are in PHB2, I'm pretty sure they require that you could have made a character from 1-20 with the new feats implemented, though I just use my own houserules (basically just that; you have to have been able to get the feat at the level you're placing it into your build, I don't have any costs or limits on how often you can retrain other than a general "don't push it" for using it often.)</p><p></p><p>And yes, you can enter SS 1 at any time, I'd recommend level 5+ so that you can get 2nd level maneuvers, or just simply 9+ if you don't care about getting Weapon Focus from it before Master Thrower. The two most important maneuvers for you, Cloak of Deception and Distracting Ember, are level 2 and 1, respectively, anyway. There's lots of awesome level 3 maneuvers, but nothing crucial. Desert Wind also has a level 2 maneuver to get an extra attack with all attacks suffering -2 to hit that you can stack with TWF, though I think it restricts you to melee attacks.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5468212, member: 35909"] The official retraining rules are in PHB2, I'm pretty sure they require that you could have made a character from 1-20 with the new feats implemented, though I just use my own houserules (basically just that; you have to have been able to get the feat at the level you're placing it into your build, I don't have any costs or limits on how often you can retrain other than a general "don't push it" for using it often.) And yes, you can enter SS 1 at any time, I'd recommend level 5+ so that you can get 2nd level maneuvers, or just simply 9+ if you don't care about getting Weapon Focus from it before Master Thrower. The two most important maneuvers for you, Cloak of Deception and Distracting Ember, are level 2 and 1, respectively, anyway. There's lots of awesome level 3 maneuvers, but nothing crucial. Desert Wind also has a level 2 maneuver to get an extra attack with all attacks suffering -2 to hit that you can stack with TWF, though I think it restricts you to melee attacks. [/QUOTE]
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3.5e Rogue/Swashbuckler/Master Thrower?
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