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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5e Rogue/Swashbuckler/Master Thrower?
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<blockquote data-quote="vageta31" data-source="post: 5468227" data-attributes="member: 6669978"><p>I was only thinking SS 1 early to get weapon focus and not having to retrain. Once I see how my DM will be on the rules it may not even matter. I have a feeling even levle 6 is a long ways away unless we do some serious marathon sessions.</p><p></p><p>I really like the idea of SS the more I read about it, though I must admit the maneuvers and stances are quite confusing. It sort of fits what I had in mind for my character though. I abhore the big, brutish fighters in RPGs anymore. I always shy away from them due to their boringness. I'd much rather use someone who is faster and more tactical than a heavy armored, angry meat shield. Just a personal preference. I wanted to build someone that has a lot of options and tricks up their sleeves, even if some aren't used all that often. That's why I was really wanting to get swash with arcane stunt, pick up some skill tricks, master thrower to mix in ranged but still be able to tumble around in the thick of things when needed. Swordsage with it's stances and maneuvers just fits right in with that concept. </p><p></p><p>With that said I started thining the Trip trick from MT would be a better first option.... Palm trick only gets SA on half of your daggers due to counting as a volley attack. So with 2 main hand attacks, ITWF and rapid shot(if it stacked), would be 10 daggers, but only 5 get SA. Still not bad with craven, but the tripping has some opportunities. If I'm understanding correctly, with precise shot I could trip up someone in melee with the figher while still doing my normal damage. Then the fighter would get advantage over that creature(I'm assuming if the fighters attack round comes before the creatures since it wouldn't be able to stand up until then).</p><p></p><p>One more thing, sounds like you are/were a DM for 3.5. What are you feelings on things like Craven, the fighter ACF from DotU, etc... Craven seems to be accepted by a lot of DMs, though if I read correctly it came from a book focused on evil characters (and I'm chaotic neutral). Also DotU seems focused entirely on Drows, though as I said someone had mentioned through some rule or logic that ACF didn't have racial prereqs.</p></blockquote><p></p>
[QUOTE="vageta31, post: 5468227, member: 6669978"] I was only thinking SS 1 early to get weapon focus and not having to retrain. Once I see how my DM will be on the rules it may not even matter. I have a feeling even levle 6 is a long ways away unless we do some serious marathon sessions. I really like the idea of SS the more I read about it, though I must admit the maneuvers and stances are quite confusing. It sort of fits what I had in mind for my character though. I abhore the big, brutish fighters in RPGs anymore. I always shy away from them due to their boringness. I'd much rather use someone who is faster and more tactical than a heavy armored, angry meat shield. Just a personal preference. I wanted to build someone that has a lot of options and tricks up their sleeves, even if some aren't used all that often. That's why I was really wanting to get swash with arcane stunt, pick up some skill tricks, master thrower to mix in ranged but still be able to tumble around in the thick of things when needed. Swordsage with it's stances and maneuvers just fits right in with that concept. With that said I started thining the Trip trick from MT would be a better first option.... Palm trick only gets SA on half of your daggers due to counting as a volley attack. So with 2 main hand attacks, ITWF and rapid shot(if it stacked), would be 10 daggers, but only 5 get SA. Still not bad with craven, but the tripping has some opportunities. If I'm understanding correctly, with precise shot I could trip up someone in melee with the figher while still doing my normal damage. Then the fighter would get advantage over that creature(I'm assuming if the fighters attack round comes before the creatures since it wouldn't be able to stand up until then). One more thing, sounds like you are/were a DM for 3.5. What are you feelings on things like Craven, the fighter ACF from DotU, etc... Craven seems to be accepted by a lot of DMs, though if I read correctly it came from a book focused on evil characters (and I'm chaotic neutral). Also DotU seems focused entirely on Drows, though as I said someone had mentioned through some rule or logic that ACF didn't have racial prereqs. [/QUOTE]
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3.5e Rogue/Swashbuckler/Master Thrower?
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