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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5e Rogue/Swashbuckler/Master Thrower?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5471423" data-attributes="member: 35909"><p>Yeah, I mentioned a while ago I didn't think Swash was worth it at all, looks like you now agree.</p><p></p><p>I think you should get MT 2-5 before Rogue 5, if you take Rogue 5 at all. Throwing is your schtick, why wait so long to fill it out and get the MT 5 trick? Really, if you don't think Uncanny Dodge is important, don't even do Rogue 4, at least till after MT is done. Considering you'll probably be maxing dex with attack and damage based off it, I think UD would be quite handy, though.</p><p></p><p>Swordsage: You'd be going in your 2nd level, and to get level 4 maneuvers, you need IL 7, so you'd need to wait till character level 12 (10 non-SS levels count for IL 5, +2 actual SS levels). Really, level 4 maneuvers aren't worth the extra levels' wait at all, I think 2 --> 3 in general is a bigger boost in maneuvers than 3 --> 4 is (though Swordsage lacks access to either of the two very best level 3 maneuvers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). Actually... you could take SS 2 at level 8 (6/2 +2 = IL 5, min. for level 3 maneuvers) if you wanted Assassin's Stance ASAP.</p><p></p><p>Fighter: Don't do more than 2 levels, unless Hit & Run variant does something with them. It's not worth 2 levels for 1 feat. Few games get to high enough level for that to matter for your build anyway, though.</p><p></p><p>Feats: If you think you'll be in melee reasonably often, I LOVE the Staggering Strike feat from C.Adv. Melee only, but when you SA someone, they have to make a fort save, DC equal to the damage you dealt total (ie, very high) or become staggered for one round and be unable to full attack you. Also, if you want to get use out of the Combat Reflexes feat you got for free, there's a Backstab feat from Dragon magazine, also on the crystalkeep feat index, if you managed to download it before the WotC legal action. Basically, whenever you flank someone and he attacks someone other than you, it provokes an AoO from you (and since you're flanking...). Source is obscure and it will totally make youa massive target, so maybe not a great idea, but that'd be the simplest way to get mileage out of your Combat Reflexes, IMO.</p><p>Oh, also consider Adaptive Style. A SS has to spend a full round to recover 1 maneuver, which is awful and almost never worth doing. With Adaptive Style, you can at least refresh all your maneuvers in one round, and even switch in ones you didn't have readied if they now would seem useful.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5471423, member: 35909"] Yeah, I mentioned a while ago I didn't think Swash was worth it at all, looks like you now agree. I think you should get MT 2-5 before Rogue 5, if you take Rogue 5 at all. Throwing is your schtick, why wait so long to fill it out and get the MT 5 trick? Really, if you don't think Uncanny Dodge is important, don't even do Rogue 4, at least till after MT is done. Considering you'll probably be maxing dex with attack and damage based off it, I think UD would be quite handy, though. Swordsage: You'd be going in your 2nd level, and to get level 4 maneuvers, you need IL 7, so you'd need to wait till character level 12 (10 non-SS levels count for IL 5, +2 actual SS levels). Really, level 4 maneuvers aren't worth the extra levels' wait at all, I think 2 --> 3 in general is a bigger boost in maneuvers than 3 --> 4 is (though Swordsage lacks access to either of the two very best level 3 maneuvers :) ). Actually... you could take SS 2 at level 8 (6/2 +2 = IL 5, min. for level 3 maneuvers) if you wanted Assassin's Stance ASAP. Fighter: Don't do more than 2 levels, unless Hit & Run variant does something with them. It's not worth 2 levels for 1 feat. Few games get to high enough level for that to matter for your build anyway, though. Feats: If you think you'll be in melee reasonably often, I LOVE the Staggering Strike feat from C.Adv. Melee only, but when you SA someone, they have to make a fort save, DC equal to the damage you dealt total (ie, very high) or become staggered for one round and be unable to full attack you. Also, if you want to get use out of the Combat Reflexes feat you got for free, there's a Backstab feat from Dragon magazine, also on the crystalkeep feat index, if you managed to download it before the WotC legal action. Basically, whenever you flank someone and he attacks someone other than you, it provokes an AoO from you (and since you're flanking...). Source is obscure and it will totally make youa massive target, so maybe not a great idea, but that'd be the simplest way to get mileage out of your Combat Reflexes, IMO. Oh, also consider Adaptive Style. A SS has to spend a full round to recover 1 maneuver, which is awful and almost never worth doing. With Adaptive Style, you can at least refresh all your maneuvers in one round, and even switch in ones you didn't have readied if they now would seem useful. [/QUOTE]
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