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[3.5e] Undersea Adventures: "Heirs of Turucambi"
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<blockquote data-quote="Aeolius" data-source="post: 5566943" data-attributes="member: 2072"><p>I posted a campaign recap on the greytalk email list. I thought I would repost it here, for others to peruse. </p><p></p><p> I am still running "Heirs of Turucambi", my mid-level undersea 3.5e chat-based game, set beneath the surface of the Solnor Ocean, that I run each Sunday night via an IRC chat room. Having summoned a magical maelstrom, the PCs have traveled from the Sinking Isle to the Jungle of Lost Ships. </p><p></p><p>Their journey was premature, however. They left several tasks unfinished. Using the mantle-pen of the kraken Mikros, they were to forge a weapon of Oerthblood with which to defeat an enclave of tentacle-tailed mermaids. The mermaids were in the company of a sea hag fleshwarper and an insane half-vampire shellycoat. The fleshwarper Purl had abducted one of the party members, grafting strange body parts in place of her own. </p><p></p><p>Using a dagger fashioned from a shard of crystal made from the altar beneath the Sinking Isle, the party obeyed the wishes of the dying Dylander who accompanied them from her former prison near the Hearth of Hearts, the mysterious Oerthblood forge deep within the Isle itself. Her soul was absorbed into the dagger, inadvertantly releasing the soul of Aedorich himself. His new life within the Drylander was short lived, however, for the woman was aging faster by the second. Although the human was over three hundred years of age, her departure from the Hearth caused her years to rapidly return. </p><p></p><p>Now in the depths below the Jungle of Lost Ships, the party briefly explored the seamount beneath the weed-sea above. They knew, with luck, they would encounter a third twice-named ship, a temporal anomaly left laden with clues. </p><p></p><p>Among them they hoped to find the third volume of the Tome of Apotheosis, a manual detailing transforming the lifeless into the living, and the third volume of the Dreamer’s Journal, describing the ways of Oneiromancy or dream magics. </p><p></p><p>The party had used the first tome that they had found within a strange wooden ship in the shallow waters of Turucambi Reef, along with a brass artifact known as the Lazarus, to retrieve the soul of the spirit hag Xaetra from the region of dreams. The second tome had been located in an unusual metal submersible in the central cavern which pierced the heart of the Sinking Isle. Its pages detailed the creation of an eidolon construct from ambergris, to house the soul of the spirit hag. </p><p></p><p>They also hoped to find the third fragmented shard cast off from the hag Xaetra herself. The first had been found in the form of Echo, the last written word of Xaetra, now transformed into a living tattoo. The second had been procured in the form of Shadow, a ghostly visage resembling the hag herself. The third fragment was known simply as “Me”. </p><p></p><p>With the hag restored to life, the party hoped to defeat their nemesis, the blackwater hag known as Diadema. An unliving amalgamation made of the remains of three hags, Diadema had been fashioned from the sea hag blood magus Tempest, who was once granddaughter of Xaetra, and Salkt, the sea hag daughter of Xaetra. The third component came from the undead deathlock which arose from Xaetra’s own corpse. </p><p></p><p>Diadema sought the secrets of the threefold altars, knowing that the proper ritual would siphon water from the Solnor through a planar maelstrom, straight into the hollowed heart of the lesser moon Celene. Deep within two of the numerous subterranean lakes within the handmaiden were two prisoners, the twin daughters of the demon lord Dagon and elemental princess Olhydra. Separated and powerless, they were tended by a devoted cult of kuo-toans. Should the waters of the Solnor join the two hidden lakes, the sisters would awaken.</p></blockquote><p></p>
[QUOTE="Aeolius, post: 5566943, member: 2072"] I posted a campaign recap on the greytalk email list. I thought I would repost it here, for others to peruse. I am still running "Heirs of Turucambi", my mid-level undersea 3.5e chat-based game, set beneath the surface of the Solnor Ocean, that I run each Sunday night via an IRC chat room. Having summoned a magical maelstrom, the PCs have traveled from the Sinking Isle to the Jungle of Lost Ships. Their journey was premature, however. They left several tasks unfinished. Using the mantle-pen of the kraken Mikros, they were to forge a weapon of Oerthblood with which to defeat an enclave of tentacle-tailed mermaids. The mermaids were in the company of a sea hag fleshwarper and an insane half-vampire shellycoat. The fleshwarper Purl had abducted one of the party members, grafting strange body parts in place of her own. Using a dagger fashioned from a shard of crystal made from the altar beneath the Sinking Isle, the party obeyed the wishes of the dying Dylander who accompanied them from her former prison near the Hearth of Hearts, the mysterious Oerthblood forge deep within the Isle itself. Her soul was absorbed into the dagger, inadvertantly releasing the soul of Aedorich himself. His new life within the Drylander was short lived, however, for the woman was aging faster by the second. Although the human was over three hundred years of age, her departure from the Hearth caused her years to rapidly return. Now in the depths below the Jungle of Lost Ships, the party briefly explored the seamount beneath the weed-sea above. They knew, with luck, they would encounter a third twice-named ship, a temporal anomaly left laden with clues. Among them they hoped to find the third volume of the Tome of Apotheosis, a manual detailing transforming the lifeless into the living, and the third volume of the Dreamer’s Journal, describing the ways of Oneiromancy or dream magics. The party had used the first tome that they had found within a strange wooden ship in the shallow waters of Turucambi Reef, along with a brass artifact known as the Lazarus, to retrieve the soul of the spirit hag Xaetra from the region of dreams. The second tome had been located in an unusual metal submersible in the central cavern which pierced the heart of the Sinking Isle. Its pages detailed the creation of an eidolon construct from ambergris, to house the soul of the spirit hag. They also hoped to find the third fragmented shard cast off from the hag Xaetra herself. The first had been found in the form of Echo, the last written word of Xaetra, now transformed into a living tattoo. The second had been procured in the form of Shadow, a ghostly visage resembling the hag herself. The third fragment was known simply as “Me”. With the hag restored to life, the party hoped to defeat their nemesis, the blackwater hag known as Diadema. An unliving amalgamation made of the remains of three hags, Diadema had been fashioned from the sea hag blood magus Tempest, who was once granddaughter of Xaetra, and Salkt, the sea hag daughter of Xaetra. The third component came from the undead deathlock which arose from Xaetra’s own corpse. Diadema sought the secrets of the threefold altars, knowing that the proper ritual would siphon water from the Solnor through a planar maelstrom, straight into the hollowed heart of the lesser moon Celene. Deep within two of the numerous subterranean lakes within the handmaiden were two prisoners, the twin daughters of the demon lord Dagon and elemental princess Olhydra. Separated and powerless, they were tended by a devoted cult of kuo-toans. Should the waters of the Solnor join the two hidden lakes, the sisters would awaken. [/QUOTE]
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[3.5e] Undersea Adventures: "Heirs of Turucambi"
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