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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
3.99 Edition
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8064423" data-attributes="member: 6802378"><p>The next challenge will be rules enough simple for newcomers, but the right balance between power and flexibility to allow universtal genre. My suggestion is two different pillars of leveling-up, one the classic (more hit points and bonus for attack and save) and the other would be as the talent tree, the things PC learn. It would be like a mmo where the PC is nerfed when comes back to a lower level zone but still "remember" the unlocked talent slots. Then the PCs could learn to be martial artists, or better shooters with firearms, or pilots of mechas. This also could allow superheroes games where the power of level is almost frozen, but the players still can spent XPs to unlock different talent trees, for example about driving vehicles or being the captain of a ship.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8064423, member: 6802378"] The next challenge will be rules enough simple for newcomers, but the right balance between power and flexibility to allow universtal genre. My suggestion is two different pillars of leveling-up, one the classic (more hit points and bonus for attack and save) and the other would be as the talent tree, the things PC learn. It would be like a mmo where the PC is nerfed when comes back to a lower level zone but still "remember" the unlocked talent slots. Then the PCs could learn to be martial artists, or better shooters with firearms, or pilots of mechas. This also could allow superheroes games where the power of level is almost frozen, but the players still can spent XPs to unlock different talent trees, for example about driving vehicles or being the captain of a ship. [/QUOTE]
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