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<blockquote data-quote="Lucas Yew" data-source="post: 8067315" data-attributes="member: 6777286"><p>First, all skills having definite DCs per task specifics. Like "you need this amount of Climbing bonus to successfully climb a wall made of material X with friction coefficient Y," for example.</p><p></p><p>Secondly, stuff like monsters following the same Feat/HD ratio, specific creature types sharing the same BAB rate and skill points per level, etc. And to add to this point, I was quite fine with monsters having "arbitrary" math bonuses like those big ones to natural armor, as they could be easily argued as racial features of each "monster race" (though as a tangent, I prefer PF2's everyone naturally benefitting from base AC growth as a superior feeling method).</p><p></p><p>And finally, humanoid enemies of "potentially playable" race/class combos having unique, unreplicable abilies learned through internal training (in contrast to help from custom items/artifacts) very, VERY sparingly (compared to 5E, at least in my perception).</p><p></p><p>All these things (and others I can't remind up as of now) let me feel much better immersed in an imaginary universe which runs on its own law of physics, however much they would deviate from those of our world...</p><p></p><p>P.S. And yes, I do know 5E's more loose core rules make things easier for DMs making extras up. The above is merely my preference which I'd enforce on my own hypothetical "fix" of 5E.</p></blockquote><p></p>
[QUOTE="Lucas Yew, post: 8067315, member: 6777286"] First, all skills having definite DCs per task specifics. Like "you need this amount of Climbing bonus to successfully climb a wall made of material X with friction coefficient Y," for example. Secondly, stuff like monsters following the same Feat/HD ratio, specific creature types sharing the same BAB rate and skill points per level, etc. And to add to this point, I was quite fine with monsters having "arbitrary" math bonuses like those big ones to natural armor, as they could be easily argued as racial features of each "monster race" (though as a tangent, I prefer PF2's everyone naturally benefitting from base AC growth as a superior feeling method). And finally, humanoid enemies of "potentially playable" race/class combos having unique, unreplicable abilies learned through internal training (in contrast to help from custom items/artifacts) very, VERY sparingly (compared to 5E, at least in my perception). All these things (and others I can't remind up as of now) let me feel much better immersed in an imaginary universe which runs on its own law of physics, however much they would deviate from those of our world... P.S. And yes, I do know 5E's more loose core rules make things easier for DMs making extras up. The above is merely my preference which I'd enforce on my own hypothetical "fix" of 5E. [/QUOTE]
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