Infiniti2000
First Post
If you allow such things, who wouldn't get parrying weapons? That is horribly underpriced.Scion said:I'd rather just go with parrying and ignore the rest
If you allow such things, who wouldn't get parrying weapons? That is horribly underpriced.Scion said:I'd rather just go with parrying and ignore the rest
Infiniti2000 said:If you allow such things, who wouldn't get parrying weapons? That is horribly underpriced.
Infiniti2000 said:If you allow such things, who wouldn't get parrying weapons? That is horribly underpriced.
IcyCool said:Well, lots of people allow Core. Last I heard (although it isn't in my game), the XPH is core. 8,000gp for a +1 to AC, ok. 8,000gp for a +1 to AC and a +1 to all saves? I'm not so sure. A luckstone is 20,000gp.
srd said:Stone of Good Luck (Luckstone): This stone is typically a bit of rough polished agate or some similar mineral. Its possessor gains a +1 luck bonus on saving throws, ability checks, and skill checks.
Faint evocation; CL 5th; Craft Wondrous Item, divine favor; Price 20,000 gp.
Infiniti2000 said:If you allow such things, who wouldn't get parrying weapons? That is horribly underpriced.
Patryn of Elvenshae said:AC bonus (Other): Bonus squared x 2,500 gp
Save bonus (Other): Bonus squared x 2,000 gp
Parrying: +1 Insight to AC & Saves
Additional ability charge on a "slotted" item: x1.5
+1 Insight to AC: 1^2 * 2,500 gp = 2,500 gp * 1.5 = 3,750
+1 Insight to Saves: 1^2 * 2,000 gp = 2,000 gp * 1.5 = 3,000
Total: 6,750
If anything, 8,000 gp might be a little overpriced for what you get.
XPH is not core, no matter what you heard. Only the MM, PH, and DMG are core. That's not exactly what I mean, though. Even if I allowed the EPH (note that even the SRD calls it supplemental), I would not allow the parrying.IcyCool said:Well, lots of people allow Core. Last I heard (although it isn't in my game), the XPH is core.
Those calculations are faulty because it's a weapon. Since it's a weapon, then it can't (by core RAW at least) be priced by a means different than a market modifier. So, the pricing scheme it uses itself is invalid. But, assuming you were to convert it to +1 (minimum +6000gp) or +2 (minimum +10000), it would be more reasonable, strictly because it would increase the cost of the weapon should you want anything else on it. As is, there's absolutely no downside to this item, and it completely eliminates the desire to obtain other special abilities like enhancement.Patryn said:(calculations snipped)
If anything, 8,000 gp might be a little overpriced for what you get.
Infiniti2000 said:XPH is not core
Infiniti2000 said:As is, there's absolutely no downside to this item
Infiniti2000 said:The real problem I have is with a static price for a weapon special ability.
That would be a reasonable approach, I agree, but to do so properly IMO, you'd need to go through all of the DMG special abilities and possibly reprice those. As it is, though, flat cost abilities wreak havoc with the existing DMG special abilities. This is clearly evident with respect to defending and parrying, case in point.Oddly enough, I think there should be 'more' emphasis on flat cost abilities. Not everything can be neatly fit into the +enhancement spectrum.