cormanthor
Explorer
I knew you wouldn't shift your stance on spell casting, but I was unaware you had tried the fibonacci method. I may revisit your strain/tolerance method and see if it will work with my players. I still need to do a lot of play testing.
I see where you're going with cleave now. Thanks for the clarification.
All I have for the buckler proficiency is "A separate proficiency that grants you a free hand at the expense of protection value" -- how is this different from just dropping the buckler?
As for other sources of fatigue/exhaustion, your total spell points drops to 1/2 or 1/3, respectively. If you are magically fatigued, you can be magically cured. I can definitely see how this could get into heavy book keeping though. I'll have to compare the gaming burdens more thoroughly.
One of the reasons I was getting rid of the 0th level spells was due to the spell point system. But also, the usefulness of those spells isn't even worth a swift action in most cases.
Thanks again for your house rules, and for the clarifications you have provided.
I see where you're going with cleave now. Thanks for the clarification.
All I have for the buckler proficiency is "A separate proficiency that grants you a free hand at the expense of protection value" -- how is this different from just dropping the buckler?
As for other sources of fatigue/exhaustion, your total spell points drops to 1/2 or 1/3, respectively. If you are magically fatigued, you can be magically cured. I can definitely see how this could get into heavy book keeping though. I'll have to compare the gaming burdens more thoroughly.
One of the reasons I was getting rid of the 0th level spells was due to the spell point system. But also, the usefulness of those spells isn't even worth a swift action in most cases.
Thanks again for your house rules, and for the clarifications you have provided.