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3 Spells in a round in 3.5 ...
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<blockquote data-quote="jgsugden" data-source="post: 1099211" data-attributes="member: 2629"><p>A wizard can still manage 3 spells in a round in 3.5 ... sort of. If the DM approves of a feat from the MM and a prestige class from the DMG, the wizard can fire off 2 spells and a spell-like ability ion a round.</p><p></p><p>An archmage can select spell-like ability as one of his high arcana. Then, he can select the quicken spell-like ability feat from the MM to quicken his spel-like ability. Combined with a spell cast in the standard fashion and a quickened spell, this creates three spells in a round (ok, 2 spells and one spell-like ability). The wizard will only have two or three of these quickened spell-like abilities available, but that is still enough for one per battle if you rest often.</p><p></p><p>Before anyone decides to mention it, there is a prohibition that prevents the use of multiple quickened spells in a round and a prohibition against multiple quickened spell-like abilities in a round. There is no prohibition on using one of each in a round.</p><p></p><p>This can, of course, also be combined with something that uses the move action of the round (like aiming an eyebite spell or moving a flaming sphere) to get four effects in action.</p><p></p><p>It is a far cry from the 3.0 haste days, but it is worth considering for a wizard.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1099211, member: 2629"] A wizard can still manage 3 spells in a round in 3.5 ... sort of. If the DM approves of a feat from the MM and a prestige class from the DMG, the wizard can fire off 2 spells and a spell-like ability ion a round. An archmage can select spell-like ability as one of his high arcana. Then, he can select the quicken spell-like ability feat from the MM to quicken his spel-like ability. Combined with a spell cast in the standard fashion and a quickened spell, this creates three spells in a round (ok, 2 spells and one spell-like ability). The wizard will only have two or three of these quickened spell-like abilities available, but that is still enough for one per battle if you rest often. Before anyone decides to mention it, there is a prohibition that prevents the use of multiple quickened spells in a round and a prohibition against multiple quickened spell-like abilities in a round. There is no prohibition on using one of each in a round. This can, of course, also be combined with something that uses the move action of the round (like aiming an eyebite spell or moving a flaming sphere) to get four effects in action. It is a far cry from the 3.0 haste days, but it is worth considering for a wizard. [/QUOTE]
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