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[3.x] 3rd Party Hidden gems?
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<blockquote data-quote="Azgulor" data-source="post: 4851404" data-attributes="member: 14291"><p>Hardly a complete list of 3rd-party gems, but here goes.</p><p></p><p><u><strong>Fantasy</strong></u></p><p></p><p><strong>Fields of Blood</strong> – Eden Studios. Mass combat and realm management.</p><p><strong>Torn Asunder</strong> – Bastion Press. Critical hits & fumbles</p><p><strong>A Game of Thrones</strong> – Guardians of Order/White Wolf. Excellent d20 treatment of A Song of Ice and Fire. Snagged the rules for Influence & shock for my campaign.</p><p><strong>Barony & Manor </strong>– The Forge. Great resource for staffing feudal manors and baronies with stock NPCs already made, along with a sample map/setting of the feudal realm in question. While I didn’t agree with all of the assumptions used, I found it a useful compliment to A Magical Medieval Society: Western Europe.</p><p><strong>A Magical Medieval Society: Western Europe</strong> – Expeditious Retreat Press. THE d20 treatment of feudalism.</p><p><strong>Grim Tales</strong> – Bad Axe Games. Streamlined d20 Modern for any genre.</p><p><strong>Heroes of High Flavor </strong>– Bad Axe Games. Detailed treatment on elves, dwarves, and orcs/half-orcs.</p><p><strong>Nation Builder</strong> – Troll Lord Games. One of the Gygax-world-building series. A great sourcebook for providing an in-depth treatment to your campaign nations.</p><p><strong>Redhurst Academy</strong> – Humanhead Studios. Hogwart’s style school of the arcana ala D&D.</p><p><strong>Toxicant</strong> – Mad Kaiser Games. Everything you ever wanted to know about poisons and then even more. THE definitive RPG treatment on poisons, anywhere.</p><p><strong>Arcane Quarter </strong>– The Game Mechanics. A series of locales and NPCs that can be used in the default setting of the city of Liberty or can be used as desired for your own campaign city.</p><p><strong>Unorthodox Classes </strong>– The Le Games. Additional 20-level classes for your 3.x game. Unorthodox Pirates is probably my favorite b/c it finally gave me a worthy swashbuckler class that could stand on its own.</p><p><strong>Cityworks</strong> – Fantasy Flight Games. Excellent sourcebook for designing fantasy cities and running adventures and campaigns within them.</p><p><strong>Crime & Punishment</strong> – Atlas Games/Penumbra. Law enforcement, investigations, justice, punishment, and imprisonment rules for your fantasy d20 game.</p><p><strong>Love & War</strong> – Atlas Games/Penumbra. An excellent companion volume to Green Ronin’s Cavalier’s Handbook, Love & War focuses less on class mechanics and instead focuses on the 4 knightly virtues, how the various D&D races view knighthood, knightly orders, tournaments, etc.</p><p><strong>The Kingdoms of Kalamar Atlas</strong> - Only useful if you're running a Kalamar campaign, but if you are, it should be treated as a core rulebook.</p><p><strong>Divine Masters </strong>- The 3.5 rulebook on Kingdoms of Kalamar religions. In addition to the Kalamar fluff, lots of 3.x clerical crunch to grab. I used it to customize the religions in my campaign (which uses The Book of the Righteous).</p><p></p><p></p><p><u><strong>Modern/Sci-Fi</strong></u></p><p></p><p><strong>Grim Tales</strong> – Bad Axe Games. Streamlined d20 Modern for any genre.</p><p><strong>Blood-n-Space / Blood-n-Circuits / Blood-n-Guts </strong>– RPGObjects lines of supplemental D20 Modern rules. Not to missed. Although you may not use all of it, there’s plenty of good stuff to choose.</p><p><strong>Modern Players Companion / Future Players Companion</strong> – The Game Mechanics. Since it’s not WotC, they’re not considered core, but dammit, they should be. Must-have rules for any d20 Modern or d20 Future game.</p><p><strong>D20 Mecha</strong> – Guardians of Order. Fantastic vehicle construction book for d20 games.</p><p><strong>Martial Arts Mayhem</strong> – The Game Mechanics. Kick-butt martial arts expansion for D20 Modern/Future games.</p><p><strong>Future Armada</strong> – Ryan Wolfe. Hands-down, the best RPG starship deckplans in existence. Each is gorgeously illustrated, includes “action shots” artwork, deckplans, and pre-made NPC crews and ship stats for d20 Future.</p><p></p><p></p><p>For all the derisive cries of "inferior" 3rd-party products, and d20 "bloat", it was the 3rd-party publishers that brought me back to D&D and, more importantly, enabled me to tailor my campaign to my and my players' tastes. Plenty of gems out there and I keep finding more!</p></blockquote><p></p>
[QUOTE="Azgulor, post: 4851404, member: 14291"] Hardly a complete list of 3rd-party gems, but here goes. [U][B]Fantasy[/B][/U] [B]Fields of Blood[/B] – Eden Studios. Mass combat and realm management. [B]Torn Asunder[/B] – Bastion Press. Critical hits & fumbles [B]A Game of Thrones[/B] – Guardians of Order/White Wolf. Excellent d20 treatment of A Song of Ice and Fire. Snagged the rules for Influence & shock for my campaign. [B]Barony & Manor [/B]– The Forge. Great resource for staffing feudal manors and baronies with stock NPCs already made, along with a sample map/setting of the feudal realm in question. While I didn’t agree with all of the assumptions used, I found it a useful compliment to A Magical Medieval Society: Western Europe. [B]A Magical Medieval Society: Western Europe[/B] – Expeditious Retreat Press. THE d20 treatment of feudalism. [B]Grim Tales[/B] – Bad Axe Games. Streamlined d20 Modern for any genre. [B]Heroes of High Flavor [/B]– Bad Axe Games. Detailed treatment on elves, dwarves, and orcs/half-orcs. [B]Nation Builder[/B] – Troll Lord Games. One of the Gygax-world-building series. A great sourcebook for providing an in-depth treatment to your campaign nations. [B]Redhurst Academy[/B] – Humanhead Studios. Hogwart’s style school of the arcana ala D&D. [B]Toxicant[/B] – Mad Kaiser Games. Everything you ever wanted to know about poisons and then even more. THE definitive RPG treatment on poisons, anywhere. [B]Arcane Quarter [/B]– The Game Mechanics. A series of locales and NPCs that can be used in the default setting of the city of Liberty or can be used as desired for your own campaign city. [B]Unorthodox Classes [/B]– The Le Games. Additional 20-level classes for your 3.x game. Unorthodox Pirates is probably my favorite b/c it finally gave me a worthy swashbuckler class that could stand on its own. [B]Cityworks[/B] – Fantasy Flight Games. Excellent sourcebook for designing fantasy cities and running adventures and campaigns within them. [B]Crime & Punishment[/B] – Atlas Games/Penumbra. Law enforcement, investigations, justice, punishment, and imprisonment rules for your fantasy d20 game. [B]Love & War[/B] – Atlas Games/Penumbra. An excellent companion volume to Green Ronin’s Cavalier’s Handbook, Love & War focuses less on class mechanics and instead focuses on the 4 knightly virtues, how the various D&D races view knighthood, knightly orders, tournaments, etc. [B]The Kingdoms of Kalamar Atlas[/B] - Only useful if you're running a Kalamar campaign, but if you are, it should be treated as a core rulebook. [B]Divine Masters [/B]- The 3.5 rulebook on Kingdoms of Kalamar religions. In addition to the Kalamar fluff, lots of 3.x clerical crunch to grab. I used it to customize the religions in my campaign (which uses The Book of the Righteous). [U][B]Modern/Sci-Fi[/B][/U] [B]Grim Tales[/B] – Bad Axe Games. Streamlined d20 Modern for any genre. [B]Blood-n-Space / Blood-n-Circuits / Blood-n-Guts [/B]– RPGObjects lines of supplemental D20 Modern rules. Not to missed. Although you may not use all of it, there’s plenty of good stuff to choose. [B]Modern Players Companion / Future Players Companion[/B] – The Game Mechanics. Since it’s not WotC, they’re not considered core, but dammit, they should be. Must-have rules for any d20 Modern or d20 Future game. [B]D20 Mecha[/B] – Guardians of Order. Fantastic vehicle construction book for d20 games. [B]Martial Arts Mayhem[/B] – The Game Mechanics. Kick-butt martial arts expansion for D20 Modern/Future games. [B]Future Armada[/B] – Ryan Wolfe. Hands-down, the best RPG starship deckplans in existence. Each is gorgeously illustrated, includes “action shots” artwork, deckplans, and pre-made NPC crews and ship stats for d20 Future. For all the derisive cries of "inferior" 3rd-party products, and d20 "bloat", it was the 3rd-party publishers that brought me back to D&D and, more importantly, enabled me to tailor my campaign to my and my players' tastes. Plenty of gems out there and I keep finding more! [/QUOTE]
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