Scurvy_Platypus
Explorer
So a lot of the time you'll get someone asking about "good 3rd party supplements" or rules, and you get the usual list of stuff from Green Ronin, Malhavok Press often shows up... the usual suspects.
I'm curious about stuff more off the beaten path.
It doesn't have to be strictly a supplement, it might be a game like Everstone (based off the BESMd20 rules).
For example:
I've only just recently come across Secrets of Pact Magic. It can be found here: Secrets of Pact Magic. I haven't actually managed to get the book yet (since I live in NZ, you can double the dollar cost and shipping out here is usually close to $50 U.S.) but it _sounds_ pretty darn cool. It's also something I haven't seen any real chatter about.
Unusual Core Classes: Spellweaver from Misfit Studios. You can find it here: Unusual Core Classes: The Spellweaver - Misfit Studios | RPGNow.com. It's a nice simple implementation of a drain mechanic for casters, instead of the usual x/day route for D&D. And while there was a bit of gushing before about this mechanic in the True Sorcery book (based on the system used in The Black Company rpg book), this seems to be one of those that's just slipped past folks.
Perpetrated Press long ago (2003 roughly) put out a couple of books: Arsenal, and Factory. One was all about technomagic weapons and the other was about robots (technomagic or not). While these books aren't actually published anymore, they're not hard to pick up either, often at a pretty cheap price. Again, nobody really seems to know/use/talk about 'em though.
d20 Mecha Compendium Deluxe from Dream Pod 9. I admit I've got a soft spot for GoO related products, but this has always seemed pretty solid to me. Again though, hardly anything.
What are other hidden gems out there that aren't actually difficult to get?
I'm curious about stuff more off the beaten path.
It doesn't have to be strictly a supplement, it might be a game like Everstone (based off the BESMd20 rules).
For example:
I've only just recently come across Secrets of Pact Magic. It can be found here: Secrets of Pact Magic. I haven't actually managed to get the book yet (since I live in NZ, you can double the dollar cost and shipping out here is usually close to $50 U.S.) but it _sounds_ pretty darn cool. It's also something I haven't seen any real chatter about.
Unusual Core Classes: Spellweaver from Misfit Studios. You can find it here: Unusual Core Classes: The Spellweaver - Misfit Studios | RPGNow.com. It's a nice simple implementation of a drain mechanic for casters, instead of the usual x/day route for D&D. And while there was a bit of gushing before about this mechanic in the True Sorcery book (based on the system used in The Black Company rpg book), this seems to be one of those that's just slipped past folks.
Perpetrated Press long ago (2003 roughly) put out a couple of books: Arsenal, and Factory. One was all about technomagic weapons and the other was about robots (technomagic or not). While these books aren't actually published anymore, they're not hard to pick up either, often at a pretty cheap price. Again, nobody really seems to know/use/talk about 'em though.
d20 Mecha Compendium Deluxe from Dream Pod 9. I admit I've got a soft spot for GoO related products, but this has always seemed pretty solid to me. Again though, hardly anything.
What are other hidden gems out there that aren't actually difficult to get?