der_kluge
Adventurer
There's a very obvious meta-game reason for this. That's not what the game is for.
You have to trace D&D back to its roots - a role-playing variation on a wargame simulation. All the original spells simulated things like musket fire and cannon fire, and other various and sundry ways to blow up, destroy, and maim people.
The other obvious problem is that most wizards aren't going to get to 18th level having never fought a whole slew of monsters. 13 encounters x 17, to be exact (or at least nearly so). So, you'd need rules to actually advance a guy from 1st to 18th by virtue of completing goals, or solving problems, or deflowering virgins or something like that. Something that doesn't require blowing people up, destroying, or maiming them.
Such a game would be boring.
Or, at least highly different from D&D.
I recall a brief period of time when I played an elven pacifist in 2nd edition. After just a few combat encounters, I started to feel like an ass because I couldn't really help my teammates. So much for that idea.
You have to trace D&D back to its roots - a role-playing variation on a wargame simulation. All the original spells simulated things like musket fire and cannon fire, and other various and sundry ways to blow up, destroy, and maim people.
The other obvious problem is that most wizards aren't going to get to 18th level having never fought a whole slew of monsters. 13 encounters x 17, to be exact (or at least nearly so). So, you'd need rules to actually advance a guy from 1st to 18th by virtue of completing goals, or solving problems, or deflowering virgins or something like that. Something that doesn't require blowing people up, destroying, or maiming them.
Such a game would be boring.
Or, at least highly different from D&D.
I recall a brief period of time when I played an elven pacifist in 2nd edition. After just a few combat encounters, I started to feel like an ass because I couldn't really help my teammates. So much for that idea.