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3 Years of Unearthed Arcana

We've used...

Action Points (what is different about the Eberron implementation?)
Racial Paragons
Death & Dying variants

I am considering Weapon Groups, and VP/WP lasted all of 2 game sessions and was traded back in.
 

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I use flaws all the time (not a surprise, I guess, since I wrote them).

I use action points and sanity in some games, and have used WP/VP, but those came just as much from Star Wars, Eberron, and CoC as UA. I've heavily modified APs and san.

I'm currently using weapon group proficiencies.
 

One campaign I was in used Defense Bonus and Flaws. Seemed to work well enough, although the campaign ended prematurely so I never saw how those things worked at higher levels.
 

I have used
Class Varients
Actions Points
Gestalt rules (worth the book itself)
Racial Paragons

Would like to use
Craft Points

Have serious doubts about
Some class vareints
Buying off LA (Free LA+1 or +2, Costly +3, Unbuyable +4 or above)
Environmental variants(seems another way to munchkin)
 


Have used racial paragons, gestalt, specialist wizards, domian casting, some class variants.

Have used reducing SLA once and agreed to try it again.

Have wanted to use armour as DR and vitality, but one of my players strongly objects.
 

Used
Action Points
Defense Bonus

Hated
Defense Bonus

Action Points I think are better if you don't have all the spend an action point to improve a feat uses, but other than that I like them.
 

Variant classes - especially Urban Ranger
alternate metamagic
action points
alternate class features

Maybe a few other minor ones, but those are the most-used ones.
 


Into the Woods

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