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3 Years of Unearthed Arcana

I forgot to add that we use LA buyback as well, but I would prefer a racial levels system as well. I don't like the Savage Species version though, where you need to buy all racial levels before moving into another class, but more like the racial levels that were defined on the WOTC site a couple of years ago. I like the idea of buying a level or two in a race, then taking a class level or two and then finishing off the racial levels.
 

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catsclaw227 said:
I forgot to add that we use LA buyback as well, but I would prefer a racial levels system as well. I don't like the Savage Species version though, where you need to buy all racial levels before moving into another class, but more like the racial levels that were defined on the WOTC site a couple of years ago. I like the idea of buying a level or two in a race, then taking a class level or two and then finishing off the racial levels.

The only reason to have the requirement is to prevent munchkin players only going to x level in a race to get y power. As long as you as a DM feel it is balance, it is ok to skip the requirement.
 


Recombinance

May I ask, oh UA experimenters, if anyone has combined lots of these options together, and how they have found doing that?

I'm specifically interested if anyone's used recharge magic with anything else, eg recharge magic and spontaneous metamagic, or recharge magic and spell points (eck!)?

In fact, I just wanna know about recharge magic! Nine Hands, Voadam-you guys have used it right?
 

In our group we've used:

-Class Defense (though we changed it to not add to touch AC)
-Variant classes
-Buying off level adjustment
-Weapon groups
-Racial paragons

I liked all the rules we've used so far but my absolute favorite and one I would love to see become standard is the Class Defense Bonus the way we implemented it. I love melee type characters but I hate armor and this is the perfect answer to that. But I have to admit the Class Defense Bonus as written (adding to touch AC) is horribly broken. Take that part out though and you have a very well balanced option.
 

blargney the second said:
I haven't heard of that before. Could you please give me a quick rundown on how it works and would be helpful for them?

Say you've got a 1st level PC with 6 hp. You create a little 2x6 table. (Those games put it along the side of the character sheet.) Boxes in the first column are checked off top-to-bottom as lethal damage is taken. Boxes in the second column are checked off bottom-to-top as non-lethal damage is taken. When the marks in the two columns meet, you're staggered. When they overlap, you're unconscious.

Of course, in D&D total hp can get a lot higher than in those games, so it might not be practical at high levels.
 


Hobo said:
However I'd never run d20 Modern without that rule again.

Out of curiosity, why?

I'm running two d20 Modern games right now, and players in general have extremely low BAB and saves. The +1 for strong saves at the first level of nearly any class already guarantees a slower progression.

Why slow it further?
 


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