30 Dungeons - Table 1 - IC

[sblock=OOC-NPC's]M1, M2 1d20+5=16, 1d20+5=21 One hit, 4dmg. SHift F12/I12
M3 1d20+4=7 Misses spirit shift to K11, move to L14
M6 1d20+4=7 Shift i14, mv shft H13
M7 1d20+5=20 shift L11
S1 move to G11; Fire bomb on Warrick 1d20+6=12, 1d4+3=7 Miss. Shift f10
S2 1d20+6=24, 1d4+3=7 Hits even with -2 cover, -2 prone
s3 1d20+6=25, 1d4+3=6 hits, immobilized, [/sblock]
The kobolds at the bottom of the stairs throw their javelins at Warrick. One finds purchase but the wound is superficial.
The kobold near the spirit misses it and runs away.
Both of the kobolds near Maavnood pierce him with the javelin, then scoot away to safety.

The slingers fire their projectiles, leaving Mathas burning and Maavnood stuck to the floor.

Status:
Mathas HP 18(16)/25[12], HS 8/8[6] SW; D(16|12,14,15); AP 1; Prone; Ongoing 2 fire*
--Spirit 10[5]
Maavnod HP 19/33[16], HS 12/12[8] SW; D(16|16,10,12); AP 1; Immoblized;
Kali HP 24/[12], HS 8/8[6] SW; D(16|12,13,15); AP 1;
Fenwick HP 26/26[13], HS 9/9[6] SW; D(17|12,15,15); AP 1;
Warrick HP 23/27[13], HS 8/8[6] SW; D(18|12,14,15); AP 1;

* Save ends, Hp after ongoing issue is in ()

M1 Kobold Minion ((1)) D(15|11,13,11); OA +5 vs. AC; 4 damage
M2 Kobold Minion ((1)) D(15|11,13,11); OA +5 vs. AC; 4 damage
M3 Kobold Minion ((1)) D(15|11,13,11); OA +5 vs. AC; 4 damage
M4 Kobold Minion Dead;
M5 Kobold Minion Dead;
M6 Kobold Minion ((1)) D(15|11,13,11); OA +5 vs. AC; 4 damage; Marked (Mv)
M7 Kobold Minion ((1)) D(15|11,13,11); OA +5 vs. AC; 4 damage; marked (Mv)
M8 Kobold Minion Dead;
S1 Kobold Slinger 24/24(12) D(13|12,14,12); OA +5 vs. AC; 1d4+3 damage; ff
S2 Kobold Slinger 24/24(12) D(13|12,14,12); OA +5 vs. AC; 1d4+3 damage; ff
S3 Kobold Slinger 24/24(12) D(13|12,14,12); OA +5 vs. AC; 1d4+3 damage; gg

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Warrick Grey, Male Elven Avenger

Satisfied with the foe felled, Warrick stepped from his rubble perch onto the ground behind the fence and in front of another creature that refused to run away. The avenger tsked aloud to the creature, the smile broadened on his face. "Well struck, Maavnod, well struck," Warrick offered. Glancing over the latest creature he struck down, Warrick added, "The way down the stairs is clear."


[sblock=OOC]OOC: Minor Action:
Oath of enmity
on M6. Standard action: Overwhelming Strike, shift to I14 and slide the kobold to H15, Attack +7 vs AC Two rolls 1d20+7=18, 1d20+7=12 hit for 1d10+4=12, killing him. Move action:
Oath of Enmity
on S3.[/sblock]
 
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Unable to see the action over the fence that's over 3 feet taller than him, Fenwick, but hearing his allies cries of pain, the gnome rushes around the east corner and heads along the wall. The bard stays behind Kali for protection while he sings a song of healing, knitting the wounds closed of Mathas.

Fenwick points his wand at the kobold slinger and shouts "You couldn't hit the broadside of a barn you overgrown lizard"

[sblock=OOC]
Move: to N10
Minor: Majestic Word - Mathas - HSV +1d6+4
Standard: (Not sure if Fenwick has LOS to S2, but if so): Vicious Mockery
1d20+5=16, 1d6+4=10
If not, total defense (+2 to all defenses TSNT)
[/sblock]

[sblock=Stats]
Fenwick HP 26/26[11], HS 9/9[6] SW; D(17|12,15,15) ; AP 1;
Second Wind: Unused
Majestic WordX2
Shout of Triumph
Words of Friendship
Fade Away
Stirring Shout
[/sblock]
 
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Maavnod shakes off the effect of the kobold's gluey projectile and stabs down at the little runt below him. Missing, his lithoderms flare with a molten anger, hardening against blows. He strides over the kobold Warrick killed and stands above the slingers on the stairs. "The earth will feed on your blood today!" and as if in responce the earth around the mighty goliath rumbles and sharp spears of rock errupt. The one kobold minion is slaughtered and the two slingers are bloodied (and marked). The ground remains difficult for the kobolds to move over, but Maavnod's allies find it does not affect them.

[sblock=Actions/Stats]Start of Turn: provided immobilized is a save vs. save vs. immobilized (1d20=18) if not then ignore my move action below.
Standard: thorn strike vs. M2 w/ AC15 (1d20+7=10, 1d12+7=11) = miss
Minor: Stone's Endurance = resist 5 all.
Move to G11 = all OAs can hit, he'd resist them all
Action Point: Hungry Earth on M1 (F11), S1 (F12), S3 (F12) (1d20+7=22, 1d12+7=17, 1d20+7=18, 1d12+7=16, 1d20+7=18, 1d12+7=15) = hit (dead), hit (8/24 remaining, bloodied), hit (9/24 remaining, bloodied)
Free: Mark S1 and S3.

NOTE: if M2 gets shifty and backs up he'll be in range of the Hungry Earth coming down the mountain. hungry earth vs M2 (f11) (1d20+7=20, 1d12+7=12) in which case he dies too.

Maavnod HP 19/33[16], HS 12/12[8] SW; D(16|16,10,12); AP 0;
Stone's Endurance
Hungry Earth

Form of the Fearsome Ram Attack[/sblock]
 

Mathas feels the inspiration of Fenwick's song and he rolls forward, under the belly of his panther spirit. He then stands, rolling off the rubble and successfully quenching the fire, to stand on the edge of the pit. He calls out to his spirit, which sheds a shadowy twin. The twin panthers tear into the slinger, sending it to the ground bleeding. One of the panthers disappears like smoke blowing away.

[sblock=Actions]
--Fenwick's majestic word slides me to L9.
--Move action: Stand, since I am in the same space as my spirit, I can shift one square as part of standing up. So now I am in K9. As part of the move action my spirit companion can move as well. The companion moves to G10, provoking OA from S2 and S3. Since they can't do more than 10 damage, it doesn't matter.
--Standard: Use Twin Panthers. +8 vs reflex against S3(including bonus because it's bloodied.) 26 and 26 to hit. 7 damage and 5 damage. S3 dead. Until the end of my next turn, myself and allies gain CA against foes adjacient to my spirit companion. Roll Lookup
--Immediate action(a foe moves away from my companion w/o shifting) +4 vs reflex. 1d10+4 damage. Note that the terrain around Maavnod is difficult terrain, so enemies can not shift into it(probably doesn't matter).
--Save vs ongoing damage: Success: 12. http://invisiblecastle.com/roller/view/2021479/
[/sblock]

[sblock=Spirit Companion benefits]
--Allies gain +4 damage against bloodied foes adjacient to my spirit companion.
--Myself and allies gain combat advantage with melee attacks against foes adjacient to my spirit companion until the end of my next turn.
--Allies adjacient to my spirit companion can shift 1 square as a free action as the first action of their turn.[/sblock]



[sblock=Stats]
Mathas HP 23/25[12], HS 7/8[6] SW; D(16(17)|12(13),14(15),15(16))+1 against bloodied enemies, included; AP 1;
Second Wind: Unused
Healing Spirit
Speak with Spirits
Memory of a Thousand Lifetimes
Twin Panthers
Sprit of the Healing Flood
[/sblock]
 
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OOC: Kali still Up

Status:
Mathas HP 22/25[12], HS 7/8[6] SW; D(16|12,14,15); AP 1;
--Spirit 10[5]
Maavnod HP 19/33[16], HS 12/12[8] SW; D(16|16,10,12); AP 1;
Kali HP 24/[12], HS 8/8[6] SW; D(16|12,13,15); AP 1;
Fenwick HP 26/26[13], HS 9/9[6] SW; D(17+2|12+2,15+2,15+2); AP 1;
Warrick HP 23/27[13], HS 8/8[6] SW; D(18|12,14,15); AP 1;


M1 Kobold Minion Dead
M2 Kobold Minion ((1)) D(15|11,13,11); OA +5 vs. AC; 4 damage
M3 Kobold Minion ((1)) D(15|11,13,11); OA +5 vs. AC; 4 damage
M6 Kobold Minion Dead
M7 Kobold Minion ((1)) D(15|11,13,11); OA +5 vs. AC; 4 damage;
S1 Kobold Slinger 2/24(12) D(13|12,14,12); OA +5 vs. AC; 1d4+3 damage; Marked (Mv), Bloodied; ff
S2 Kobold Slinger 24/24(12) D(13|12,14,12); OA +5 vs. AC; 1d4+3 damage; ff
S3 Kobold Slinger Dead
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Skipping along to the rubble Kali shimmies up onto the pile and stands to see her foes. Thinking that the shaft could only lead to more enemies Kali lays a trap over it to slow down the potential threat. In the process she misses the foes directly in front of her face. Cower Before Kali Oun's Mighty Tentacles of Torture!

Kali then notices the other threats directly in front of her, and redirects her attention to the problems at hand. Casting a minor light cantrip on the closest kobolds weapon to keep it in sight, and see into the shaft behind him.

[sblock=OOC]
I did this all last night, then either enworld crashed or my internet connection did. either way this was all supposed to happen before Mathas moved... It's ok that Mathas got his turn in before Kali, worked out nicely that way.

Kali
Move to M8 Success.

Standard Grasping Shadows area burst 1 centered on H9 miss, shadows writhe in the area TENT, any creature that enters the shadows takes 5 psychic damage and is slowed 'til the end of it's next turn.

Minor cast Light on S2's weapon (I want to light up the shaft, if Kali can cast light directly into the shaft she will.)

[sblock=combat block]
Kali Oun
Female. Deva. Wizard/Cleric. Lvl 1.
Passive Perception 11
Passive Insight 16
Normal Vision
AC 16, Fort 12, 15 Reflex, Will 13.
HP 24/24, Bloodied 12, healing surge 6, surges per day 8/8.
AP 1, Second Wind Unused.
Powers
Lvl 1 At-Wills
Thunder Wave
Illusory Ambush
Cantrips

Lvl 1 Encounter Powers
Memory of a Thousand Lifetimes
Staff of Defense
Grasping Shadows

Currently Prepared Lvl 1 Daily Powers
Sleep
Healing Word

[/sblock][/sblock]

[sblock=tactics]
Anyone giving out static or circumstance bonuses beyond Mathas and his SC? [/sblock]
[/sblock]
 
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[sblock=OOC-NPC's]1d20+5=20 M2 hits Warrick for 4; shifts back twice to J10.
1d20+5=18 M3 moves up, Hits Mathas for 4 shifts away.
1d20+5=7 M7 tries to do the same but misses
1d20+6=12, 1d6+3=8 S1 shifts back fires at Maavnood and misses. It then moves to the pit and starts clambering down.1d20-1=6
1d20+6=11, 1d6+3=5 XS2 fires at Maavnood and misses. shift back[/sblock]
The kobolds strik a few of you but try not to stay to close. The Slingers attacks all miss, and the try to retreat, one down the shaft, the other to the back wall of the pit.
Status:
Mathas HP 18/25[12], HS 7/8[6] SW; D(16|12,14,15); AP 1;
--Spirit 10[5]
Maavnod HP 19/33[16], HS 12/12[8] SW; D(16|16,10,12); AP 1;
Kali HP 24/[12], HS 8/8[6] SW; D(16|12,13,15); AP 1;
Fenwick HP 26/26[13], HS 9/9[6] SW; D(17+2|12+2,15+2,15+2); AP 1;
Warrick HP 19/27[13], HS 8/8[6] SW; D(18|12,14,15); AP 1;


M2 Kobold Minion ((1)) D(15|11,13,11); OA +5 vs. AC; 4 damage
M3 Kobold Minion ((1)) D(15|11,13,11); OA +5 vs. AC; 4 damage
M7 Kobold Minion ((1)) D(15|11,13,11); OA +5 vs. AC; 4 damage;
S1 Kobold Slinger 2/24(12) D(13|12,14,12); OA +5 vs. AC; 1d4+3 damage; Bloodied; f (off Map)
S2 Kobold Slinger 24/24(12) D(13|12,14,12); OA +5 vs. AC; 1d4+3 damage; f
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