300 years after the Faction War...

I'm A Banana

Potassium-Rich
So I'm getting ready to start a PS game set about 300 years after the Faction War. I basically wanted to ditch all the canon and the baggage and start "fresh" with some new challenges in the campaign.

To this end, I'm developing something of a speculative angle on a lot of the events suggested at the end of the Planescape product line, and I'd like the board's imaginative help on ideas for what could be going on in the planes in 300 years. Some of the plots would likely still be ongoing, new ones will have cropped up, some old ones would have succeeded or failed....

So tell me about the Future of the Planes, about 300 years after the Faction War...what happens?
 

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First thing I thought of was new factols, so here's something I came up with for the Athar:

Zak'tinik – The Athar (githyanki paladin of freedom/CG/Athar): Zak'tinik is a githyanki woman with an axe to grind. Born of parents who fled the Astral after the death of the Lich Queen, Zak'tinik was raised in the Hive to fear authority, to respect violence, and to keep in line. She rebelled, something her parents were unfamiliar with. They tried to have her killed, she wound up killing them in self-defense. She found her way to the Athar, strongly believing that these false gods, like her evil parents, like the Lich Queen before them, demanded obedience through force and fear, and that even love is compelled out of a terror of what happens to the disobedient. She knows from experience that those with authority rarely have the courage to use it correctly.

She has risen through the Athar with a militaristic doctrine of active provocation of rival churches. Not content to sit around and wait to be exterminated, she has actively attacked many churches throughout the planes, always returning to hide in the streets of Sigil or the winding catacombs beneath the Spire where her faction is now headquartered. The churches she and her “crusaders” target are churches of evil, wrathful deities, almost exclusively. She claims she has no interest in destroying merely deluded fools, but she will not brook the existence of dangerous deluded fools. She has received occasional assistance from more militaristic good churches, but the relationship has always been strained. Many fear that when she's done with the evil churches she'll come for the good, though more think that this crusade will likely end with her irking the wrong powerful cultists and her untimely end. Many members of the faction feel that her crusade endangers them all, as they are still rather small and isolated, taking refuge at the base of the spire. Zak'tinik is wanted in Sigil on charges of vandalism and murder, but she knows enough safe houses to hide in the cracks of the city when needed.
 


Monte Cook spoke of the idea that there was some post-FW stuff planned that would restore many of the factions to their former status. You might dwell on exactly how that happens.

But things change over time. Perhaps some factions change and evolve, or disappear, and others take their place. Take a look at the faction in Mongoose's Book of the Planes, Lion Den Press' planar factions and the sects on The Mimir site -- or make your own -- and consider which might become new factions, and consider what their relations might be.
 

I have my ideas for 80 years after Faction War, which has the canon stuff around that I want to use, and a different start on others aspects. However my idea is that it's mostly guilds which are sort of mini-factions and steampunk fantasy as a result from a different influx of ideas and portals.
 

Sadly, I don't think 300 years would be enough for ground shaking changes in Planescape. With a few exceptions, all the factions would be there (in fact, some of the FACTOLS would still be there: looks a Skall). Sigil would be the same (except for portals moving), and the planes would be the same. Akin and Shemeska would still be doing there thing, and Fell would be there as well. However, unless you want to shake something up, NOTHING has to change save for some names here and there...
 

Well, my current campaign/2nd Storyhour takes place around 150 years post Faction War, but as others have said, that's not a gigantic amount of time in terms of the planes. My view of the place a century and a half later is remarkably similar to the place only 5 years after the War. Some superficial changes, certainly some shuffling of mortals in power in the city, but the overall dynamics in Sigil itself are much the same.

But then again I've done much less with the factions as a whole than others might have, though I've played around with the Athar's attempts at retaking the Shattered Temple, the collapse of the Doomguard into warring splinter sects, and the rise of the Ring Givers into a full-fledged faction.
 

So leap and bounds it. 3,000 years. 3 million. 333. ;)

Don't get too bogged down in details. If you could throw any of the events hinted at into the "far speculative future," what would it look like?
 

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