Maavnod Warpspire
"The greatest fight is against the chaos within."
Male Goliath Warden 1
Initiative +0;
Senses Passive Insight 10, Passive Perception 15
HP 33; Bloodied 16; Healing Surge 8; Surges Per Day 12
AC 16;
Fort 16,
Ref 10,
Will 12
Speed 6
Action Points 1
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Heavy War Pick (standard; at-will) ✦ Weapon

+7 vs AC; 1d12+7 damage.
Javelin (standard; at-will) ✦ Weapon
Range 10/20; +7 vs AC; 1d6+5 damage.
Thorn Strike (standard; at-will) ✦ Weapon, Primal

Range: Melee 2; +7 vs. AC. Hit: 1d12+7 dmg and pull target 1 sq.
Weight of Earth (standard; at-will) ✦ Weapon, Primal

+7 vs. AC. Hit: 1d12+7 dmg and target slowed until end of my next turn.
Warden's Fury (immediate interrupt; at-will) ✦ Weapon, Primal

+7 vs. Fort. Trigger: Marked Enemy makes an attack that does not target me.
Hit: 1d12+7 dmg and target grants combat advantage to me and allies until end of my next turn.
Warden's Grasp (immediate reaction; at-will) ✦ Primal

Close Burst 5; Target: triggering enemy in burst. Trigger: Marked Enemy is within 5 sq and makes an attack that does not target me. Effect: slide target 1 and slowed and cannot shift until end of its turn.
Stone's Endurance (minor; encounter)
Gain resist 5 to all damage until end of my next turn.
Hungry Earth (standard; encounter) ✦ Weapon, Primal

Close Burst 1; Target each enemy in burst; +7 vs. Fort. Hit: 1d12+7. Effect: Each sq. in burst is difficult terrain for enemies until end of my next turn.
Form of the Fearsome Ram (minor; daily) ✦ Polymorph, Primal
Effect: +2 power bonus to speed, +2 bonus to charge attack rolls. When hit target with an at-will, push target 1 sq. Special: once during encounter use Form of Fearsome Ram Attack.
Form of the Fearsome Ram Attack (standard; encounter) ✦ Polymorph, Primal, Weapon

Effect: shift speed before attack. +7 vs. Fort. Hit: 2d12+7 dmg and push target 3 sq. and knock it prone. Then shift into an adjacent space.
Miss: half damage, and push target 1 sq. Then shift into the vacated space.
Font of Life: At the start of my turn, roll a saving throw.
Earthstrength: Add mod to AC when using Second Wind.
Nature's Wrath: 1/turn, free action, mark all adjacent targets.
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Alignment Good;
Languages Common, Dwarven
Str 20 (+5)
Dex 10 (+0)
Wis 11 (+0)
Con 16 (+3)
Int 08 (-1)
Cha 10 (+0)
XP: 0
Skills: Athletics +11, Endurance +7, Nature +7, Perception +5
Feats: Goliath Greatweapon Prowess
Gear: Hide Armor, Heavy War Pick, Javelin, Standard Adventurer's Kit, Tanglefoot Bag; 5gp (68lbs)
Description: Maavnod is short for a Goliath, which is still quite tall in polite society. Standing at around 6 feet tall and generally as heavy set as his kind, he is still an imposing figure. As with most of his kind, Maavnod has gray mottled skin, though for him the patches stand apart with a fierce reddish brown. The lithoderms on his body tend to accent the reds with darker browns almost fading to black. His limbs are devoid of the typical hair that most male Goliath's sport. His eyes glow a brilliant red, which is - like most things about him - atypical for his race. He carries a big heavy pick engraved with various iconographic images.
Personality: Maavnod is on the run, not from someone or something but from himself. Ever since his ill fated hunt, he has been corrupted by what he encountered there. While nothing but physical changes have been wrought, he worries that some day he would be corrupted by what ever affects him. He has turned from his roots to the wider world, afraid to go back. Wandering the lands below he has become increasingly involved in the larger world. With so many people he hopes that someone out there might be able to help return him to his former self and prevent him from loosing himself. He is generally removed though, finding it difficult to relate to most polite society.
Background: The mountains have long been home to a few loose tribes of Goliaths. Not known to the wider world, these reclusive beings are content to remain hidden in their high mountain passes and dark caverns out of the sight of both demons and fey. In the traditions of Kaal-Rog, Maavnod's tribe, upon gaining adult-hood, goliath's descend the far side of the mountains to hunt.
Maavnod's own hunt was quite successful. He had battled demonic hounds, sand wyrms, and other strange fauna. He came upon a black citadel spiralling into the air above the cracked bitter ground. Red smoke oozed out of the base of the citadel wrapping around it and warping the air high into the sky. Still without a true demon to his name, Maavnod knew that he had come to the place of his destiny.
Summoning the spirit of his totem and girding his strength with the power of the mountains he battled his way past two earthen gargoyles and into the centre of the tower. The tower turned out to be hollow and inside a great glob of oozing red liquid burning with a malevolent light spun in mid air, its colors shifting between a million shades and tints of crimson. Beneath it a great helmed warrior stood attempting to syphon power from the ooze. Seizing the opportunity Maavnod shouted a battlecry and lunged forward. As he struck the demonic warrior, the ooze touched them both. A titanic battle insued as the two combattants were warped and twisted by direct contact with the pure chaos swirling about them.
After a lengthy melee his opponent lay dead in his grasp. Maavnod smiled and looked about to take in the warped landscape he had been ignoring during the battle. All about him the ooze touched tower wall and hard packed ground. Where it fell the surfaces stretched and warped. Some began to burn others turned to solid purple. Maavnod picked up the demon's dead body and weapon and tried desperately to find a way out. With only a small section of wall nearby untouched so far he rushed at it. Luckily the fell weapon of his opponent shattered the wall revealing cracked earth beyond.
Maavnod climbed a nearby rise to escape the citadel as it began spinning and turning inside out, raw chaos consuming the tower in its entirety. Maavnod stripped his demonic opponent of it's gear and left him for dead as he set off back towards the mountains. The next day when he woke, Maavnod found himself largely changed by the chaos that he had felt. As he continued his journey more changes emerged as his lithoderms and color patches changed shade and colouration.
Afraid of what he was becoming, Maavnod took the long way around his home, making his way to the societies that his people had long shunned.