So, what do you think?
Who should win?
I only included categories where I think its worth having an opinion. I left out RPGs because of a lack of familiarity with some of them, and I left out some other categories rather than criticize the existence of the category itself, or the... limited scope of the nominees within it. There were some categories that felt almost like an awards contest for computer games, where every single nominee was a title we'd seen in the previous year with the number after it incremented by one.
Board Games
Agricola (Z-Man Games, Inc., Uwe Rosenberg)
I think this one is pretty obvious. It doesn't do anything
really unique per se, but it does everything a board game should do incredibly well. Its got theme. Its got gameplay. Its got complexity. Its got simplicity. Its got nice pieces. It appeals to basically everyone who plays board games. Veteran players enjoy it. Casual players enjoy it. About the only people who don't are the "too cool for school" kids. Its a magnum opus of game design.
Second choice would be Pandemic. Its really hard to make a really good cooperative game, and this is the first truly great one we've seen in a while.
Children’s, Family, and Party Games
I'm less familiar with these, and these tend to be less... unique, in some ways. I have a soft spot for story telling games, and so if forced to pick would select:
Extraordinary Adventures of Baron Munchausen, The (Mongoose Publishing, James Wallis)
Rorschach is fun just for playing with Ink Blots though. Its such an obvious concept. I played with it just last week. I can't say that I played it, just played with it. I honestly don't know what all the pieces in the box do, but I did have fun looking at the ink blots and arguing with my wife about what they really were. And there are a LOT of ink blots.
Card Games
Dominion (Rio Grande Games, Donald X Vaccarino)
This should be obvious again. Dominion should take this category by storm. Not only is it really fun and insanely popular, it has achieved the holy grail of card game design: the creation of a collectible card game that's actually fun and isn't actually collectible.