I've been keepingmy eye on worldworks' stuff and it does look good.
Having been a big MK player, I have a huge collection of the 3d wall stuff they made. It's nice, and cheaper than DwarvenForge.
Each product has its price level for the audience who wants it.
DwarvenForge looks great for those who want the best with zero work
HirstArts looks great and is for those who want to build the best
MK's 3d Dungeons looks good for those who want cheap, non-paper, and pre-built
WorldWorks is good for those who want to build it themselves and keep costs down. From what I've seen it's also the best in the paper category.
Also, since it has tons of props, it can fill in gaps in the other 3d contenders (my MK stuff has few props).
0one games and Skeleton Key and WotCs tiles are nice looking, but flat. They're great for those who have space issues. Flat takes up the least space compared to any 3d solution, and it is more likely to be quickly assembled for a scene.
BattleMats are the ultimate in re-usable, but the art is usually the worst compared to other pricier solutions.
In all things, your mileage may vary. I use a battlemat for general encounters, and I use a variety of 3d stuff (including scratch build boats and campfires) for big scenes I want to present.
I don't recommend modeling the ENTIRE dungeon or village as it takes up a lot of space and requires more parts than you might really use. Instead, I suggest modelling the spots where fights happen. Having a good supply of 3d parts (walls, buildings, room clutter) and then building the area quickly where a fight is happening is usually enough.
Janx
Having been a big MK player, I have a huge collection of the 3d wall stuff they made. It's nice, and cheaper than DwarvenForge.
Each product has its price level for the audience who wants it.
DwarvenForge looks great for those who want the best with zero work
HirstArts looks great and is for those who want to build the best
MK's 3d Dungeons looks good for those who want cheap, non-paper, and pre-built
WorldWorks is good for those who want to build it themselves and keep costs down. From what I've seen it's also the best in the paper category.
Also, since it has tons of props, it can fill in gaps in the other 3d contenders (my MK stuff has few props).
0one games and Skeleton Key and WotCs tiles are nice looking, but flat. They're great for those who have space issues. Flat takes up the least space compared to any 3d solution, and it is more likely to be quickly assembled for a scene.
BattleMats are the ultimate in re-usable, but the art is usually the worst compared to other pricier solutions.
In all things, your mileage may vary. I use a battlemat for general encounters, and I use a variety of 3d stuff (including scratch build boats and campfires) for big scenes I want to present.
I don't recommend modeling the ENTIRE dungeon or village as it takes up a lot of space and requires more parts than you might really use. Instead, I suggest modelling the spots where fights happen. Having a good supply of 3d parts (walls, buildings, room clutter) and then building the area quickly where a fight is happening is usually enough.
Janx