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3d10 xp, for realism
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<blockquote data-quote="iwatt" data-source="post: 2077164" data-attributes="member: 11085"><p>Wow, that's a bit harsh. </p><p></p><p>The point I was trying to make is that whenevre someone proposes any change, a lot of people's first reaction is: "hmmm.... is this balanced?" wereas the question they should be asking (IMO) is "hmmm.... is this rule going to make for more fun in the game?".</p><p></p><p>In this particular case, I don't see that giving someone random xp is going to add to the enjoyment, so I wouldn't use this propsed change.</p><p></p><p>Anyhow, I do understand were people come from when they look for character creation without random factors included when they refer to been able to opt for a class. I also remember the terror days of 2e when if you wanted to play a paladin you had to hope for a 17 to dump in Charisma <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> . But I believe this is solved by 3E's less restrictive aproach to class access. </p><p></p><p>But the other typical complaint referring to playing a low stat character with other high stat characters around has never been an issue in my games. Maybe It's the way we play, but the fighter's in my games don't care too much wether they can cause more damage than the other fighter. But just to be clear, I do use a lot of house rules that diminish the problems you and others have mentioned.</p><p></p><p>low hps: Change hit die to one lower and add 2. for example, change from d8 to d6+2. Sometimes I just use the rule that they can reroll if a 1 shows up. They can also reroll once per level by spending an action point.</p><p></p><p>Random Abilities: I have my players roll their abilities as many times as they want. Some people can't play without an initial 18 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. If they had to reroll too many times to find an ability set they liked, I might modify some of the numbers (i.e change a 12 to a 10).</p><p></p><p>Personally, the few times I've played with point buy characters, I end up with cooky-cut versions. I LIKE randomness in my characters. Others don't. Whatever floats your boat is fine by me though.</p></blockquote><p></p>
[QUOTE="iwatt, post: 2077164, member: 11085"] Wow, that's a bit harsh. The point I was trying to make is that whenevre someone proposes any change, a lot of people's first reaction is: "hmmm.... is this balanced?" wereas the question they should be asking (IMO) is "hmmm.... is this rule going to make for more fun in the game?". In this particular case, I don't see that giving someone random xp is going to add to the enjoyment, so I wouldn't use this propsed change. Anyhow, I do understand were people come from when they look for character creation without random factors included when they refer to been able to opt for a class. I also remember the terror days of 2e when if you wanted to play a paladin you had to hope for a 17 to dump in Charisma ;) . But I believe this is solved by 3E's less restrictive aproach to class access. But the other typical complaint referring to playing a low stat character with other high stat characters around has never been an issue in my games. Maybe It's the way we play, but the fighter's in my games don't care too much wether they can cause more damage than the other fighter. But just to be clear, I do use a lot of house rules that diminish the problems you and others have mentioned. low hps: Change hit die to one lower and add 2. for example, change from d8 to d6+2. Sometimes I just use the rule that they can reroll if a 1 shows up. They can also reroll once per level by spending an action point. Random Abilities: I have my players roll their abilities as many times as they want. Some people can't play without an initial 18 ;). If they had to reroll too many times to find an ability set they liked, I might modify some of the numbers (i.e change a 12 to a 10). Personally, the few times I've played with point buy characters, I end up with cooky-cut versions. I LIKE randomness in my characters. Others don't. Whatever floats your boat is fine by me though. [/QUOTE]
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