alsih2o
First Post
At the start of my latest campaign I had all the player roll a d10 3 times. Placing these numbers in order you get a number between 1 and 1000 (OK, 0 and 999, but give me some gamer slack).
This number was how many XP they started with, giving a gap of experience between players. I think it has worked well, and added something to the game.
What non-phb randomizers have you added?
This number was how many XP they started with, giving a gap of experience between players. I think it has worked well, and added something to the game.
What non-phb randomizers have you added?







