iwatt said:
Yes, it was quite harsh. I thought it appropriate to your statements, which way far out, too. Stuff like "absolute balance" and accusing people that they want to balance everything perfectly, at the cost of everything else. Saying things like that might provoke less-than-congenial reactions.
The point I was trying to make is that whenevre someone proposes any change, a lot of people's first reaction is: "hmmm.... is this balanced?" wereas the question they should be asking (IMO) is "hmmm.... is this rule going to make for more fun in the game?".
Balance is objective, fun is subjective.
I think about thinks both in regard to fun and balance at the same time, and have thought about it when I post. But the question about fun seems to be answered, at least as far as he is concerned. He things that would be great fun, or else he wouldn't try it. He might be interested about whether other people would like that, too, but this won't help him, except to sate his curiousity. But he might also like to know whether this seems feasable, and then others' opinions will be useful to him
In this particular case, I don't see that giving someone random xp is going to add to the enjoyment, so I wouldn't use this propsed change.
The case is moot for me, for I don't even allow randomness into those parts of character creation where the standard rules do use it. Even more randomness is right out then.
Anyhow, I do understand were people come from when they look for character creation without random factors included when they refer to been able to opt for a class.
It's not just for min-maxing. It's also about playing that charakter you want to. Want to play a character that's smart, agile and alluring? Too bad, you only had two rolls that were above-average, the rest was average so you don't get a reroll. I won't even start that I wanted that character to be rather weak, which won't work, because I did roll "too good"
I also remember the terror days of 2e when if you wanted to play a paladin you had to hope for a 17 to dump in Charisma

. But I believe this is solved by 3E's less restrictive aproach to class access.
The only thing that's solved is that you can play the class you want. It may very well still not be the character you envisoned (and then there's the thing about feats and their prereqisites)
low hps: Change hit die to one lower and add 2. for example, change from d8 to d6+2. Sometimes I just use the rule that they can reroll if a 1 shows up. They can also reroll once per level by spending an action point.
This will reduce the risk, but not totally eliminate it.
Random Abilities: I have my players roll their abilities as many times as they want. Some people can't play without an initial 18

. If they had to reroll too many times to find an ability set they liked, I might modify some of the numbers (i.e change a 12 to a 10).
You let them reroll as often as they want?
"No, you cannot use point buy, you have to roll"
(rolls) "Damn, those stats are rubbish, can I reroll?"
"You can reroll as often as you like!"
"Ah yes? What about this: Let's just assume that I sit down now and reroll. If the values are those I wrote down on this here piece of paper, I keep them, otherwise I reroll again. Follow me?"
"Yes"
"So can we just screw that rerolling and I just use these rolls?"
"......uhm, Okay"
"Thanks for letting me use point buy"
Personally, the few times I've played with point buy characters, I end up with cooky-cut versions. I LIKE randomness in my characters. Others don't. Whatever floats your boat is fine by me though.
I have to take that apart. The whatever floats your boat part is fine.
The part where you imply that pb charakters are min-maxed things, not so. But maybe you really meant that you only encountered this, not that it is so in all or even most cases. In that case I must tell you that you played with power gamers. I see your "whatever floats your boat" and raise by "It's not guns that kill people".