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3d10 xp, for realism
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<blockquote data-quote="Arbiter of Wyrms" data-source="post: 2077566" data-attributes="member: 18021"><p>I've eliminated randomness not just from character creation, but from the whole game. </p><p></p><p>I make up the player's characters ahead of time based on what I think they'll need and what they'll enjoy playing, and then instead of using dice, I arbitrate the outcomes of the actions I choose for the PCs based on what will advance the story in the way I have it plotted. Treasure is always chosen, never determined randomly, and XP is assigned in accordance with the value of the PC's actions, both goal-oriented and roleplaying.</p><p></p><p>This system is ideal. It provides almost perfect game balance, speeds up play immensely, and helps a great deal in maintaining the tone of the campaign.</p><p></p><p>If anybody's interested in joining my game, I still have openings for four more players. I'll decide who you are and drop you an email to let you know when to show up.</p><p>[/satire]</p></blockquote><p></p>
[QUOTE="Arbiter of Wyrms, post: 2077566, member: 18021"] I've eliminated randomness not just from character creation, but from the whole game. I make up the player's characters ahead of time based on what I think they'll need and what they'll enjoy playing, and then instead of using dice, I arbitrate the outcomes of the actions I choose for the PCs based on what will advance the story in the way I have it plotted. Treasure is always chosen, never determined randomly, and XP is assigned in accordance with the value of the PC's actions, both goal-oriented and roleplaying. This system is ideal. It provides almost perfect game balance, speeds up play immensely, and helps a great deal in maintaining the tone of the campaign. If anybody's interested in joining my game, I still have openings for four more players. I'll decide who you are and drop you an email to let you know when to show up. [/satire] [/QUOTE]
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3d10 xp, for realism
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