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3d10 xp, for realism
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<blockquote data-quote="Odhanan" data-source="post: 2077929" data-attributes="member: 12324"><p>I understand this. </p><p></p><p>Some players get bored, want to challenge themselves and/or just want some randomness in character creation, though. And why not, if that's what they want ?</p><p></p><p>Game-wise, there is no single great top-notch creation process. Each option has some validity or flaw. Each of us will prefer one or the other method for some reason or another, and that's perfectly fine that way, don't you think ? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>Interesting. One of the things that always seemed out of place in Stormbringer for me was the random class and origins. That's the kind of stuff I don't like. I never made my Stormbringer players roll for these. I like to have some sort of choice, and so I let the choice to the player. </p><p>This is not exactly the same thing as rolling abilities in D&D : Dice give numbers, and the player brainstorms about what s/he could do with them. That doesn't mean the dice should replace the entire decision process.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 2077929, member: 12324"] I understand this. Some players get bored, want to challenge themselves and/or just want some randomness in character creation, though. And why not, if that's what they want ? Game-wise, there is no single great top-notch creation process. Each option has some validity or flaw. Each of us will prefer one or the other method for some reason or another, and that's perfectly fine that way, don't you think ? :D Interesting. One of the things that always seemed out of place in Stormbringer for me was the random class and origins. That's the kind of stuff I don't like. I never made my Stormbringer players roll for these. I like to have some sort of choice, and so I let the choice to the player. This is not exactly the same thing as rolling abilities in D&D : Dice give numbers, and the player brainstorms about what s/he could do with them. That doesn't mean the dice should replace the entire decision process. [/QUOTE]
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