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<blockquote data-quote="Echohawk" data-source="post: 9730670" data-attributes="member: 9849"><p>I remembered this content being in the book, but your post made me curious what it was replaced with in the second print. So I investigated...</p><p></p><p><strong>1st Print PHB 3.0 </strong>(released August 2000)</p><p>This has a sixteen page supplement (with its own page numbering) titled <em>2000 Survival Kit</em>. It has the following content:</p><ul> <li data-xf-list-type="ul">The first page is mostly a summary of the contents of the DMG and MM, with a note that the extracts provided here aren't final.</li> <li data-xf-list-type="ul">The last two paragraphs of page one and the whole of page two explain how to award experience points.</li> <li data-xf-list-type="ul">Pages 3-8 contain full monsters stat blocks for a red dragon (mature adult), gelatinous cube, ghoul (and ghast), goblin, hell hound, ogre, and skeleton.</li> <li data-xf-list-type="ul">Page 9 and half of page 10 have abbreviated stat blocks for ten more creatures (badger, dire rat, dwarf warrior, dog, hawk, hobgoblin, human warrior, orc, unicorn, and zombie, followed by very abbreviated stats for eight familiars (bat, cat, owl, rat, raven, snake, toad, and weasel).</li> <li data-xf-list-type="ul">The other half of page 10 through to page 14 cover treasure and magic items. Most of this text is explanations of how magic items work, but there are a few examples of each type provided.</li> <li data-xf-list-type="ul">The last two pages are a "Do-It-Yourself Dungeon". Page 15 gives a five step process of building a dungeon, as well as a sample encounter table some sample traps and a tiny bit of advice on running a dungeon. Page 16 is a extremely boring, utterly featureless sample dungeon map.</li> </ul><p><strong>2nd Print PHB 3.0</strong> (released November 2000)</p><p>The sixteen pages at the back now contain content labelled as <em>Bonus Supplement</em>. This consists of:</p><ul> <li data-xf-list-type="ul">Two pages of creature statistics. There are short-form stat blocks for familiars (bat, cat, hawk, owl, rat, raven, snake, toad, and weasel), one animal companion (a wolf) and some summoned creatures (badger, dire rat, dog, hawk, and tiny viper) as well a notes on modifying those to be celestial or fiendish.</li> <li data-xf-list-type="ul">Nine and a half of the next twelve pages are reprints of some of the <em>Sage Advice</em> content from Dragon Magazine issues #274-#277. This is a curated and edited compilation of most (but not all) of the questions from those articles, rather than a straight page-for-page reprint.</li> <li data-xf-list-type="ul">Scattered in between the <em>Sage Advice</em> extracts are full page adverts for D&D Miniatures and the RPGA Network and a half-page advert for Dragon Magazine.</li> <li data-xf-list-type="ul">The last two pages are a filled-in character sheet for 1st-level Regdar.</li> </ul><p>There are some odd choices in both of these "supplements" (why include stats for a unicorn? or a character sheet just for Regdar?) but the <em>2000 Survival Kit</em> wasn't a bad way to deal with the slightly staggered release dates. I'm not sure it would have been enough for an inexperienced DM to actually run a game absent the DMG/MM, but it certainly feels like a better use of sixteen pages than the <em>Bonus Supplement</em> that replaced it.</p></blockquote><p></p>
[QUOTE="Echohawk, post: 9730670, member: 9849"] I remembered this content being in the book, but your post made me curious what it was replaced with in the second print. So I investigated... [B]1st Print PHB 3.0 [/B](released August 2000) This has a sixteen page supplement (with its own page numbering) titled [I]2000 Survival Kit[/I]. It has the following content: [LIST] [*]The first page is mostly a summary of the contents of the DMG and MM, with a note that the extracts provided here aren't final. [*]The last two paragraphs of page one and the whole of page two explain how to award experience points. [*]Pages 3-8 contain full monsters stat blocks for a red dragon (mature adult), gelatinous cube, ghoul (and ghast), goblin, hell hound, ogre, and skeleton. [*]Page 9 and half of page 10 have abbreviated stat blocks for ten more creatures (badger, dire rat, dwarf warrior, dog, hawk, hobgoblin, human warrior, orc, unicorn, and zombie, followed by very abbreviated stats for eight familiars (bat, cat, owl, rat, raven, snake, toad, and weasel). [*]The other half of page 10 through to page 14 cover treasure and magic items. Most of this text is explanations of how magic items work, but there are a few examples of each type provided. [*]The last two pages are a "Do-It-Yourself Dungeon". Page 15 gives a five step process of building a dungeon, as well as a sample encounter table some sample traps and a tiny bit of advice on running a dungeon. Page 16 is a extremely boring, utterly featureless sample dungeon map. [/LIST] [B]2nd Print PHB 3.0[/B] (released November 2000) The sixteen pages at the back now contain content labelled as [I]Bonus Supplement[/I]. This consists of: [LIST] [*]Two pages of creature statistics. There are short-form stat blocks for familiars (bat, cat, hawk, owl, rat, raven, snake, toad, and weasel), one animal companion (a wolf) and some summoned creatures (badger, dire rat, dog, hawk, and tiny viper) as well a notes on modifying those to be celestial or fiendish. [*]Nine and a half of the next twelve pages are reprints of some of the [I]Sage Advice[/I] content from Dragon Magazine issues #274-#277. This is a curated and edited compilation of most (but not all) of the questions from those articles, rather than a straight page-for-page reprint. [*]Scattered in between the [I]Sage Advice[/I] extracts are full page adverts for D&D Miniatures and the RPGA Network and a half-page advert for Dragon Magazine. [*]The last two pages are a filled-in character sheet for 1st-level Regdar. [/LIST] There are some odd choices in both of these "supplements" (why include stats for a unicorn? or a character sheet just for Regdar?) but the [I]2000 Survival Kit[/I] wasn't a bad way to deal with the slightly staggered release dates. I'm not sure it would have been enough for an inexperienced DM to actually run a game absent the DMG/MM, but it certainly feels like a better use of sixteen pages than the [I]Bonus Supplement[/I] that replaced it. [/QUOTE]
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