Giltonio_Santos
Hero
Forked from: The Nature of Change (or, Understanding Edition Wars)
I'll start a new thread from Hussar's post, as the original already went through a dozen different tangents:
I don’t think that is true. To recreate any 4E class in 3E, all you need to do is create a new core class with an array of powers working at will, per encounter or daily. You can choose to use the 4E template, or maybe the classic spell template, or even a totally new one, but it’s very easy anyway. The same kind of modularity would easily allow me to create a D&D game with no vancian spellcasters.
I believe some of those changes would really cast mass confusion upon the group of players and the core rules, like the initiative or the level limit examples, but spheres are a simple matter of distributing spells that already exist in small groups and determine who has access to what. One more time, I believe this is possible because of the modular nature of 3E.
I strongly believe that modifying 4E to be similar to any previous edition of D&D would be hard, not to say almost impossible. The degree of restriction forged by the rules in order to create the perfectly balanced system that plays like 5th level for 30 levels is so high that I don’t even know if I can do simple things, such as change rogue weapon talent for swords and bows instead of daggers and shurikens. Does doing that will screw my game?
On the other hand, 3E is so modular that we have various subsystems playing together. You can have a party of a druid, a fighter, a psionic, an incarnum user and a shadow caster adventuring together and everything works fine. With some minor adjustments, I’d even allow you to play in this game with a class taken from the 4E player’s handbook. I believe 3E has enough modularity to easily receive it.
So, I think I can say one of my basic problems with 4E is the lack of modularity. Its subsystems are built so strongly into the core of the game that you simply cannot tinker with them. I'd like to be proven wrong, though...
So, I’d like to ask a question to the 4E adepts. If someone comes to your game wanting to play a fighter and after looking through all those at-will/encounter/dailies says: “Whatever. I just want to be able to attack; give me a feat every other level instead of powers and we’re set.”
Would you allow it? If the answer is yes, do you believe this fighter would have to be balanced up, down, or is good to go?
Cheers,
I'll start a new thread from Hussar's post, as the original already went through a dozen different tangents:
Hussar said:But that's not entirely fair either.
How easy would it be to strip out Vancian casting from 3e? Say I wanted to add powers to 3e. How would I do that? It took two entire books, Tome of Magic and Tome of Battle to do even a half assed job of doing it. Five hundred pages of rules is not exactly a light lifting job.![]()
I don’t think that is true. To recreate any 4E class in 3E, all you need to do is create a new core class with an array of powers working at will, per encounter or daily. You can choose to use the 4E template, or maybe the classic spell template, or even a totally new one, but it’s very easy anyway. The same kind of modularity would easily allow me to create a D&D game with no vancian spellcasters.
Hussar said:You're basically complaining about the lack of backwards compatibility. But, 3e is barely compatible with what came before either. Try adding a clerical Sphere system to 3e and watch how much work you have in front of you. Try bringing in racial level limits into 3e and watch what happens to your game. How about using a 1e era initiative system with the 3e combat rules? Not exactly an easy fit.
I believe some of those changes would really cast mass confusion upon the group of players and the core rules, like the initiative or the level limit examples, but spheres are a simple matter of distributing spells that already exist in small groups and determine who has access to what. One more time, I believe this is possible because of the modular nature of 3E.
Hussar said:Can you mod 4e to look like 3e? Probably. It'd be a huge amount of work, but you could probably do it. Can you mod 3e to look like 2e or BD&D? Again, probably but it'd be a huge amount of work. What's the difference here?
I strongly believe that modifying 4E to be similar to any previous edition of D&D would be hard, not to say almost impossible. The degree of restriction forged by the rules in order to create the perfectly balanced system that plays like 5th level for 30 levels is so high that I don’t even know if I can do simple things, such as change rogue weapon talent for swords and bows instead of daggers and shurikens. Does doing that will screw my game?
On the other hand, 3E is so modular that we have various subsystems playing together. You can have a party of a druid, a fighter, a psionic, an incarnum user and a shadow caster adventuring together and everything works fine. With some minor adjustments, I’d even allow you to play in this game with a class taken from the 4E player’s handbook. I believe 3E has enough modularity to easily receive it.
So, I think I can say one of my basic problems with 4E is the lack of modularity. Its subsystems are built so strongly into the core of the game that you simply cannot tinker with them. I'd like to be proven wrong, though...

So, I’d like to ask a question to the 4E adepts. If someone comes to your game wanting to play a fighter and after looking through all those at-will/encounter/dailies says: “Whatever. I just want to be able to attack; give me a feat every other level instead of powers and we’re set.”
Would you allow it? If the answer is yes, do you believe this fighter would have to be balanced up, down, or is good to go?
Cheers,