Wolfpack48
Hero
Not surprisingly we all want “Why Not Both?” When we can get it. But let’s refocus on games that, for whatever reason, do not provide a Monster Catalogue.
How robust and well explained should the Monster Creation Rules be? Of course, “it depends”, but….
As several people pointed out, even games that give you instructions for how to create monsters seldom explain beyond the numerical mechanics. What is the secret sauce that determines whether a monster’s special attack should do less than normal damage but carry a rider of some sort? (Typically a debuff.) Is changing the damage type from “untyped” or “physical” damage to something like “fire” or “electricity” damage worth a reduction in the total damage output? How much can you or should you tweak a monster’s defenses within a range before it becomes a “harder” or “higher level” monster? How should you model something other than “a single corporeal creature that fights with natural or manufactured weapons”, such as a mob or swarm or ghost or mob of ghosts. And so on, and so on, and so on.
This is where the Monster Catalogue becomes helpful, because you can see what the game’s designers actually did. (Although my fear and gut feeling is that many published monsters don’t follow their game’s Monster Creation Rules, so the examples aren’t that helpful.)
Here's a quote from a recent article in Dragonzine #2 accompanying the (excellent) monster generation system in Dragonbane, which I think rings very true.
The monster generator has been put together on the basis of a careful study of the Dragonbane Bestiary to ensure that the monsters it produces are roughly in line with those in the Bestiary in terms of their power and range of abilities. However, it should not be taken as an attempt to make a definitive formula or ‘the rules’ for building a monster. As Magnus Seter says in his interview with Dragonzine: it's an art not a science.
If you are looking for a magic bulletproof system for generating perfectly "balanced" monsters without any additional work, you're doing it wrong. That said, the step-by-step system detailed in the magazine is very good. The zine also has that same interview with Magnus on the art of creating monsters, with some really good rules of thumb when creating them.
Last edited: